Instead of making IB an all-or-nothing proposition, split the bounty zones into their own separate reward.
For example, completing a bounty in one area would give a Lvl-1 box
Two areas, one Lvl-1 box and one Lv-2 box
Three areas, one Lv-1 box, one Lv-2 box, and one Lv-3 box.
The boxes, just like PvP boxes, would be tweaked/balanced.
The rewards improve the more you play, so it's motivating. But it doesn't take away from people who try to complete the bounty and fail and get nothing. Shouldn't they be given at least something for their efforts? Some people don't have time to play that much either, so at least they can choose to complete just one bounty zone to get some reward.
Why needlessly frustrate players who try to finish a bounty, especially new ones who haven't bought the DMU yet, by having them commit to completing the whole bounty in all 3 zones just to get the reward, especially with the issues of volatile spawns and long return times? --It can kill the motivation of the player.--
If the reward system is tiered with PvP boxes, why not IB boxes?
Edited by Noob, 24 January 2015 - 01:25 PM.