All I hear and see is that there is one right way to raid. For some people, that's fine, because they like to min-max. But for me and for a lot of other people, it's boring. There's no room for player agency, there's no room for variety. So it becomes, have these 5 rifles and this gear, or lose. There's no fun in that.
I disagree. The deficiency leading to this lack of requirement for strategy is due to the fact that everyone is the same: compounds exactly the same, street cover in exactly the same place for everyone. This means that there are certain types of defenses that work and the rest don't -- there's little room for variation. This inevitably leads to a uniform code of defenses and attack strategies. Everything that works has already been developed after 2 years.
Unfortunately any fix to this problem seems to have downsides that outweigh or balance the upsides:
1) If everyone's compounds were different, it may give some an unfair advantage.
2) Changing the compound designs periodically but for everyone at the same time would work for the first week they are implemented; until someone got a chance to again share what works best (and changing around your compound every week would get tedious).
3)Changing the dominant weapon in raiding (from long rifles to lmgs, see my previous post) would have a similar effect -- new designs would be necessary, but after a while the same thing will happen again, that is, someone will publish a new raiding strategies guide and compound defenses guide and you're stuck with the same problem all over.
I appreciate that the team of devs has probably thought long and hard on this issue, but honestly there is no perfect solution. The only thing we can do is listen to each other's arguments and try to make the best changes we can!