So. I was thinking about this. Should survivors have personalities? Like one type be picky about things, one that consumes more foods, one that is slightly rebellious? I think every time you're given a new survivor, you should be informed of their personality.
You've attracted a new survivor!
Can be picky about food at times (refuses some foods)
Bit of a coward (chance he might refuse going on missions with a success rate of below moderate)
Because of his depression, it is slightly harder to raise his morale.
If personalities don't work, what about traits?
+10% to food and water collected from vegetable gardens and water collectors (was a farmer before the outbreak)
+10% to shooting accuracy, experience from being a hunter before the outbreak
Morale harder to raise because of depression
Mobility disadvantage and/or longer return times from missions due to old age?
Maybe the quality of the compound determines the helpfulness/efficiency of survivor traits?
The ability to turn down survivor appeal would be good too.
I think that maybe something fundamentally based on this could really add to the game's realism.
Edited by iHectic, 05 February 2015 - 04:48 PM.