I was thinking for something that might fix trashing...
How about adding a Half-way-down state to barricades.
So that there'd be three stages of barricade health.
Reinforced: 100% health, barricade offers maximum protection.
Breached: 50% health, it's partially destroyed, so it offers half of the protection towards gunfire. And people can walk through the breached parts. Survivors can walk through it with a slight speed penalty.
Repairing a Breached barricade would cost significantly less then a fully destroyed barricade.
Destroyed 0% Health, offers no protection, survivors can cross through it.
As for the time it takes to get to these stages.
It should be around 33%-50% longer to deplete the entire of it's health, so that people will have a difficult time trashing the entire base before the timer runs down.
Let me know what you think of this solution.
I personally don't raid (because when i have tried, i got trashed all the time), but this doesnt sound like a bad idea to me. in fact, this could even reduce both the time and cost for repairs on a short term for people who doesnt like to be trashed by looters or trolling players (belive me, i dont like raiding because of people like them).
I was thinking as well, why not to add a negative score to the war points for every destroyed barricade. This would make, first: that raiders care much more no to trash to avoid losing points when raiding others, and second: this would help some players to handle a little better the repair and trashing issues for non-raider players (as me).
lets say, like with the new scores, if its 100 wp for scavenging 50% of the containers, 100 wp for the 100% and 100 more wp for the flag, just add -150 for destroying 25% of the barricades, and -300 wp for destroying 50% or more of the barricades. I dont know, maybe that would solve the trashing issue. At least for me, i mean, if i were a raider, would make me think twice before trying to annoy anyone else trashing all of their compound...
waddaya people say?