I do, if i've just spent fifty quid upgrading a unique 107 to it's maximum potential.
Only for everyone else to stroll along and fire at me with crafted 107s that didn't cost anywhere near fifty quid in upgrading, and the game starts to brake down. That's kinda obvious
I'm amazed I had to point that one out.
So you think its "reasonable" that a single game item cost 50 quid (~75 USD) to acquire/upgrade? That's more than double the cost of the deathmobile upgrade. That players value any single item that high is a symptom of a broken system, so rather than breaking the game, a 107 schematic would fix it.
So yes, you're absolutely right, a craftable 107 with range will devalue all/most unique 107s -- that's kind of the point.
When the M24s were king, and before they were made vintage, the unique ones were worth a lot, but they were never worth the amount that players have paid for 107s. A big part of that was because you could craft a half decent blue one. The schematic was fairly common, so anyone could craft one.
As it stands right now, only the super rich possess a full set (10) of unique 107s, many of those have more then ten in their inventory. With a 107 schematic with range, anyone will be able to obtain a half decent 107. If anyone/everyone is able to use half decent gear, then maybe, just maybe, you'll see more people raiding.
I would expect the "price" of unique 107s to drop significantly. They will still remain the most valuable item in game, but they won't have the astronomical value they have now.
As far as it being "fair", Terms 2.4
Con Artist’s retains the right to modify, manage, control and/or eliminate Virtual Currency and/or Virtual Goods at its sole discretion. Prices and availability of Virtual Goods are subject to change without notice.
It's no worse than when Con made vintage M24s untradeable. Vintage M24s were selling for a lot, you think players who traded in M24s didn't lose a lot when that happened?
Edited by Zingman, 21 March 2015 - 04:16 AM.