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107 Schematic

schematics 107

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#41
Con

Con
  • 4,275 posts

But it looks like Con is hinting at future PvP crafts in his post above, so we'll just have to be patient.

 

Nope, not at all.



#42
Buue

Buue
  • 657 posts

Nope, not at all.


So I guess the only PvP guns will be the blue FALs...That I know of
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#43
ruawizard

ruawizard
  • 426 posts

Nope, not at all.

 

ah... well, confused about what this meant then earlier in this thread.

 

 

Stay tuned :D

 

 

Guess I will just have to stay tuned :)


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#44
gansai

gansai
  • 166 posts

Nope, not at all.

nice troll con nice troll...you got me this time oh well whatever...


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#45
Harpago

Harpago
  • 1,763 posts

Just out of curiosity, I can understand the rifle schematics requiring a recon, but an assault rifle? I've just unlocked the M-416 schematic and it requires a lvl 44 recon. Also that pistol on another account requires a recon.

 

Mistake surely. 


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#46
Scrub McLordington LXIX

Scrub McLordington LXIX
  • 1,366 posts

MANNING PISTOL

http://postimg.org/image/nnzpmt2xj/

 

417

http://postimg.org/image/ky4y4fimp/

 

M60

http://postimg.org/image/7p8siediz/

 

P.S. Iam not allowed to post pictures ( even forum hate me couse iam poor ) so admins do your job

 

You are, but those arent images, the links don't end on .jpg or .png, you need to right click the image and then select view image. And then copy those links.


Edited by Tacticool Trumpet, 24 March 2015 - 12:48 PM.

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#47
Harpago

Harpago
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So you think its "reasonable" that a single game item cost 50 quid (~75 USD) to acquire/upgrade?  That's more than double the cost of the deathmobile upgrade.  That players value any single item that high is a symptom of a broken system, so rather than breaking the game, a 107 schematic would fix it.

 

So yes, you're absolutely right, a craftable 107 with range will devalue all/most unique 107s -- that's kind of the point. 

 

When the M24s were king, and before they were made vintage, the unique ones were worth a lot, but they were never worth the amount that players have paid for 107s.  A big part of that was because you could craft a half decent blue one.   The schematic was fairly common, so anyone could craft one.

 

As it stands right now, only the super rich possess a full set (10) of unique 107s, many of those have more then ten in their inventory.   With a 107 schematic with range, anyone will be able to obtain a half decent 107.   If anyone/everyone is able to use half decent gear, then maybe, just maybe, you'll see more people raiding.

 

I would expect the "price" of unique 107s to drop significantly.   They will still remain the most valuable item in game, but they won't have the astronomical value they have now.

 

As far as it being "fair", Terms 2.4

 

 


 

It's no worse than when Con made vintage M24s untradeable.   Vintage M24s were selling for a lot, you think players who traded in M24s didn't lose a lot when that happened?

 

The trouble with all that though you seem to have completely missed, if Con release craftable ranged guns comparable to the uniques that also have a slight advantage elsewhere in APS, DMG, etc, is people will not 'invest' in any of their jewels in any of their future games, knowing they were stung big time in this one. 

 

That's sort of obvious. Upgrading these uniques now is back to how it was, expensive.

 

As I said, obvious.  


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#48
joeIII

joeIII
  • 429 posts

The trouble with all that though you seem to have completely missed, if Con release craftable ranged guns comparable to the uniques that also have a slight advantage elsewhere in APS, DMG, etc, is people will not 'invest' in any of their jewels in any of their future games, knowing they were stung big time in this one. 

 

That's sort of obvious. Upgrading these uniques now is back to how it was, expensive.

 

As I said, obvious.  

That does seem completely obvious.  Nevertheless, as Zhing pointed out, its happened before with m-24s.  And people still invested in 107s (at least those buying in trade).  

 

What's worse, Con' cheeky 'Stay tuned' is right there for anyone to see.  But I'll bet people will STILL invest. And will still raise hell when whatever non-schematic re-balancing maneuver Con has planned comes out.  Its amazing how good we can be at ignoring the obvious. 


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#49
Zingman

Zingman
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The trouble with all that though you seem to have completely missed, if Con release craftable ranged guns comparable to the uniques that also have a slight advantage elsewhere in APS, DMG, etc, is people will not 'invest' in any of their jewels in any of their future games, knowing they were stung big time in this one. 

 

That's sort of obvious. Upgrading these uniques now is back to how it was, expensive.

 

As I said, obvious.  

 

By that logic Con should have never made vintage M-24s untradeable (he should have never made them vintage in the first place).  Players spent lots acquiring vintage M-24s  (even the green ones were more valuable than some uniques).  Players lost a lot when he did that. 

 

By that logic Con should have never capped projectile resist at 70%.   Players spent lots acquiring >100% projectile armors, and even more crafting them (the purple level 39 topped out at >90%.  Players lost a lot when he did that.

 

By that logic, Con should never update the game.   If he releases level 60-70 content (including a new LR better than the 107) all of the money/fuel spent on 107s becomes worthless.   If he does something to nerf 107s in the name of balance it will decrease their value, and player will lose out.

 

---

 

The number of players that stand to lose out anything of "substantial value" is very small -- much less than 1%.   If 2% of the playerbase is a paying customer, only about 1% of that 2% are "whales"  (i..e players who spend a lot on the game).   These players (the 1% of the 2%) are the only players that would be significantly affected by this.  Whales are an important part of micro transaction design, but they are not the sole (or even the primary) source of income for a game -- its the other 99% of the paying playerbase that keep the servers running, the developers employed and writing updates.

 

If the 1% of the 2% is so upset by 107s losing value that they quit -- I'm ok with it.  Whales come and go, and if losing the current group of whales because of changes to make the game better for the other 99% of the playerbase is the price that needs to be paid, pay it.


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#50
carloscar

carloscar
  • 47 posts

Purple M-416

http://s27.postimg.o...m4rler/m416.jpg


Edited by carloscar, 27 March 2015 - 02:03 PM.

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#51
Buue

Buue
  • 657 posts

Purple M-416
http://s27.postimg.o...m4rler/m416.jpg


IMO, that is a good schematic. But because I don't find or have a lot of good uni, so I take the stuff I can.
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#52
Harpago

Harpago
  • 1,763 posts

Err some mistake here: 

 

M-416_zps8xdpte2z.jpg

 

I'm perplexed why this requires a Recon. 


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#53
Zingman

Zingman
  • 3,180 posts

Not a mistake.

 

recon_zpsxfqxjwdh.jpg

 

Recons specialize in Assault Rifles.


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#54
Maruse

Maruse
  • 816 posts

Not a mistake.

 

recon_zpsxfqxjwdh.jpg

 

Recons specialize in Assault Rifles.

 

Not sure what you are trying to point out by saying recons specialize in assault rifles. Since fighters are specializes in assault rifles.


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#55
Harpago

Harpago
  • 1,763 posts

Not sure what you are trying to point out by saying recons specialize in assault rifles. Since fighters are specializes in assault rifles.

 

This was sort of what I was getting at. You need recons to craft rifles, I get that, but given fighters specialise with assault rifles, and requiring a recon for this particular assault rifle seems, well, exclusive to this gun. I was wondering if it was a genuine mistake. 

 

There's also a weirder one, a recon required for the blue manning. That really does seem a bit strange. 

 

Edit: Also these high level gun schematics seem to require Hardened metal, not machined parts like other guns. Another mistake surely?


Edited by Harpago, 29 March 2015 - 02:27 PM.

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