Dear Con, obviously PVP raiding was very much Discouraged by the last update, because of the cost of medical attention to the losing side, as well as the sacrifices made by the downed survivors on the other side.
A lot of people like Missions granted, be it as it may Level Grinding, or Looting, or even Raiding. But with the raiding gravely discouraged, it left people only with a few choices to do; the raid was rendered unplayable. So with either just Level Grinding or Looting, people are NOT challenged as well as easily bored.
This forum as well is significantly less active, because the game itself is being less active with the new injury update.
Raiding, it takes for the time to run out or kill the raiding for the defenders. But to raid the defenders means that you need to wipe them all out as well, so most likely either side will have so much injured survivors, even the winning sides have so much casualties as well. Crippling each side, leaving them vulnerable and further vulnerability should they be attacked while still injured. And remember, the Injury update is just new, so it's likely that most players have not procured enough supplies for them to last for a long time. As well as have enough rarer medical items.
Con, you have to make the Raiding playable again, even if it means sacrificing realism or something else. I believe that i speak for everyone here, so say that, Injuries that can be received from raiding should Not require anything above grade 3 medical items at all. But if you want, you should just increase the injury count that result in the same decrease of health that a severe injury can do.
Think about it, if you have more injury, you're most likely to use more lower grade item, than just a few higher grade items. So their supply would likely to go down frequently too, but lower grade items than what is required for the severe injuries are much more accessible.
Say you have a severe chest injury, you need a grade 4 gauze, grade 4 bandages, and antiseptic. That resulted in 90% lowering of your max health.
But a multiple injury, would require 5x grade 3 gauze, 3 grade 3 splint, 8 antiseptic etc. etc, and it will result to a sum of -90% of the max health as well. Imagine that x10 to all of the survivors, your medical supplies will diminish greatly. But that doesn't mean they are hard to find than grade 4.
So what i am saying is that make the raid's injury much easier to find, but requires a lot more to treat, than something that is rarer to find, and harder to acquire. Making the cost of Raiding easier would encourage them to go back to raiding.
Thank you for your time.
Also, if it's not too bad, for other readers i would also like to ask for support for these pages as well.