Great!

'great' Button
#21
Posted 24 September 2015 - 03:53 PM

#22
Posted 24 September 2015 - 10:28 PM

Great!
Hopefully. Sorry it took so long to getting around to addressing this.
#23
Posted 25 September 2015 - 10:47 AM

my box today consisted of 5 crafting kits (2 separate green ones then 3 rare ones) and a bandana :'(
#24
Posted 25 September 2015 - 12:51 PM

I take it back.. so much.. my level 12 alt just got the mask "contrast" and a key.... i guess some of the boxes just have bad luck, and others have good
#25
Posted 25 September 2015 - 03:06 PM

Maybe there should be a choice of buttons - 'meh', 'ok', or 'great!' - depending on one's opinion of the box contents, and enabling the devs to keep an eye on customer satisfaction levels.
#26
Posted 25 September 2015 - 06:24 PM

Opened my first improved box today. I got two green crafting kits, the Blackout mask, and a Premium Key!
Great!
#27
Posted 27 September 2015 - 03:18 PM

So I've completed several Bounties since they were revamped - so far I say nice job Con, definitely happy with the new rewards.
Though I have to ask - have Ammo Caches been removed? I haven't seen one since the change - and for my lower accounts they were definitely welcome, so I imagine others' found them to be the same.
#28
Posted 27 September 2015 - 03:36 PM

I have been getting more rares from infected bounties.
#29
Posted 27 September 2015 - 07:12 PM

1st attempt
Rare crafting kit+
Bounty mask: Blood+
Red bandana mask+
Green crafting kit+
I'm not dissapointed, or atleast, i wouldn't be, if i didn't have all these things already
Edited by Scrub McLordington LXIX, 27 September 2015 - 07:13 PM.
#30
Posted 27 September 2015 - 09:37 PM

I agree to pretty much everything ppl's commented about IB's so far ...
I began to ignore them for the following reasons:
> increased amount of times I get disconnected whenever I try to complete them (like now, after having done the last HERC base I used to have so much trouble with at the island!) - It somewhat works better without IB's either being done or already having expired ...
> total absence of fuel in the last (hmmm let's make an estimate here!) 25 bounty boxes I've opened - sometimes getting pure medical supplies ...
> I also feel like my gaming is conditioned to either fullfiling the IB's and keep playing or ignore IB's and get an increase on disconnections ... that's why I opted for not doing them long ago ...
my idea about Infected bounties ... to completely solve an unnecessary amount of trouble:
>>> why not adding an option to Infected bounties? why not placing a BIG, SHINY "DISCARD"/"IGNORE BOUNTY" button on top of the infected bounty box icon? (like over the image of the 3 clearances needed to open the bounty box!)
#31
Posted 29 September 2015 - 07:06 PM

i've got a green craft kit a rare LR and a bit of fuel.
fair enough for me
#32
Posted 29 September 2015 - 07:39 PM

Since the change in the infected bounties I feel that the difficulty in the task has increased, but because of the new prizes I think is fair for it to be harder.
But why remove the ammo caches from the infected bounties?
The caches were the only way for me to get ammo to do my alliance tasks faster and focus only in looting weapons.
If this is for the best of all the players I can live without them, but if this has been made for another reason I will like to request to put them back to the infected bounties.
#33
Posted 07 October 2015 - 09:33 AM

i wish level 10+ would get a fuel reward for completing a bounty kill even if they dont open the bounty box...... sigh im low on fuel and someone would just go and raid me because i have a fuel generator which is just "GREAT"
#34
Posted 09 October 2015 - 05:23 PM

I swear even the war boxes are better...
#35
Posted 09 October 2015 - 06:04 PM

Today's bounty box. I am not complaining, just showing it.
#36
Posted 10 October 2015 - 02:37 AM

http://assets-cloud....nal/3395256.jpg
"Great" news today. Thanks.
for some reason im still getting crap. its a bunch of meds, some nades, and nothing good like fuel or keycard or good prem cloth. In my 5 box total. just that I forgot the exact stuff.
#37
Posted 10 October 2015 - 03:03 AM

So, overall impressions so far: I've had a few Bounties that yielded crap (3x Green Kits and a blue weapon), but far from the near-uniform crap that was the previous rewards.
Generally the rewards are better - I've received several lvl 3 keys, 1 Premium key, and several tokens of varying hue, including two unique ones.
Fuel rewards don't seem as prevalent as some peoples', but definitely more than was true before.
I really like the changes you guys have made Con and Co.
Now, for the negative: I would recommend allowing no more than two slots worth of green kits - three seems a touch high.
I'd remove Rare weapons entirely, and replace them with Infamous Components (which I imagine almost all end up as anyway).
And please, please, please bring back the Ammo Caches! This relatively insignificant item is one of my favorite additions that you guys have made to the game, and I know other players are sorry to see them absent as well.
Again, overall impression: very nice changes, thank you.
#38
Posted 05 December 2015 - 11:20 AM

With all survivors above lvl 50, what's the point of still getting lvl 45 blue items ? I would prefer even a green kit that might one day find some use in a crafting session, than an item that will be automatically (with no possible exception at this level) recycled. Adding research notes in bounties would be a way to balance their low drop rate. This has already been suggested several times, I'm just adding my feedback.
Edited by Ronan, 05 December 2015 - 11:20 AM.
#39
Posted 05 December 2015 - 12:24 PM

I miss the ammo crates
#40
Posted 07 April 2016 - 08:23 PM

What about one of the slots being something of your choosing, obviously not prem keys or fuel. But make it so that you can choose if you want a weapon every bounty box, then one of the slots is always a weapon, or maybe armor, or active gear, or meds etc etc.
Probably not that useful as all that really matters from bounty boxes are the prem keys and fuel, but it might make it a bit more bearable when you always get something thats even somewhat useful to you.
EDIT: Things have already been changed for the better but this may still be a fun addition.
Edited by Andre Kroon, 07 April 2016 - 08:25 PM.