Posted 27 September 2015 - 03:18 PM
So I've completed several Bounties since they were revamped - so far I say nice job Con, definitely happy with the new rewards.
Though I have to ask - have Ammo Caches been removed? I haven't seen one since the change - and for my lower accounts they were definitely welcome, so I imagine others' found them to be the same.
Posted 27 September 2015 - 07:12 PM
Posted 27 September 2015 - 09:37 PM
I agree to pretty much everything ppl's commented about IB's so far ...
I began to ignore them for the following reasons:
> increased amount of times I get disconnected whenever I try to complete them (like now, after having done the last HERC base I used to have so much trouble with at the island!) - It somewhat works better without IB's either being done or already having expired ...
> total absence of fuel in the last (hmmm let's make an estimate here!) 25 bounty boxes I've opened - sometimes getting pure medical supplies ...
> I also feel like my gaming is conditioned to either fullfiling the IB's and keep playing or ignore IB's and get an increase on disconnections ... that's why I opted for not doing them long ago ...
my idea about Infected bounties ... to completely solve an unnecessary amount of trouble:
>>> why not adding an option to Infected bounties? why not placing a BIG, SHINY "DISCARD"/"IGNORE BOUNTY" button on top of the infected bounty box icon? (like over the image of the 3 clearances needed to open the bounty box!)
Posted 29 September 2015 - 07:39 PM
Since the change in the infected bounties I feel that the difficulty in the task has increased, but because of the new prizes I think is fair for it to be harder.
But why remove the ammo caches from the infected bounties?
The caches were the only way for me to get ammo to do my alliance tasks faster and focus only in looting weapons.
If this is for the best of all the players I can live without them, but if this has been made for another reason I will like to request to put them back to the infected bounties.
Posted 10 October 2015 - 02:37 AM
Posted 10 October 2015 - 03:03 AM
So, overall impressions so far: I've had a few Bounties that yielded crap (3x Green Kits and a blue weapon), but far from the near-uniform crap that was the previous rewards.
Generally the rewards are better - I've received several lvl 3 keys, 1 Premium key, and several tokens of varying hue, including two unique ones.
Fuel rewards don't seem as prevalent as some peoples', but definitely more than was true before.
I really like the changes you guys have made Con and Co.
Now, for the negative: I would recommend allowing no more than two slots worth of green kits - three seems a touch high.
I'd remove Rare weapons entirely, and replace them with Infamous Components (which I imagine almost all end up as anyway).
And please, please, please bring back the Ammo Caches! This relatively insignificant item is one of my favorite additions that you guys have made to the game, and I know other players are sorry to see them absent as well.
Again, overall impression: very nice changes, thank you.
Posted 05 December 2015 - 11:20 AM
With all survivors above lvl 50, what's the point of still getting lvl 45 blue items ? I would prefer even a green kit that might one day find some use in a crafting session, than an item that will be automatically (with no possible exception at this level) recycled. Adding research notes in bounties would be a way to balance their low drop rate. This has already been suggested several times, I'm just adding my feedback.
Edited by Ronan, 05 December 2015 - 11:20 AM.