main question: what weapon and what range does your recon have????
secondary question: what do you suit your scavenger up with (in terms of weapons and gear!)?????
My Recon has 40.93 -- Lv54 AK-105 with +50% Effective Range. I think those are better than bring LRs in the Island, because with more DPS allows you to deal with Zombies much better. Oh how i wish it was an RPK instead.
I don't use any scavenger in the Island. Any of your survivor is fine to scavenge, it will take longer but if you can't hold off the zombies that long, then you won't be able to hold the zombies at all.
In fact, these are my Union Raid Setup:
- Leader: 112 Fighting Points, Uni Minigun with 1280-ish DPS,22 Range, only -12.5% MS.
Armor = +70% PR, +58% ER, and +5% MR. 2 M67 Grenades.
- Fighter: Uni M60, 24 Range, 12 APS, +26% damage.
Armor = +70% PR and ER, +35% MR. 2 M67 Grenades.
- Medic: Uni KS-25, 6 APS, +21% damage, 38 Capacity, 12 range.
Armor = +66% PR, and +2% carry capacity. 4 Smoke Grenades.
- Recon: Uni AK-105, 40.93 Range (+50% range).
Armor = +70% PR, +70% ER, +5% MR. 2 Smoke Grenades.
- Engineer: Pulverizer with 82% KB.
Armor = +70% MR, +68% ER, +65% PR. 2 Smoke Grenades.
explanation: I've found out that scavengers are quite good at using sniper rifles ... I've began sending him first with 417 of 32 range and 3.16 aps - with great results!!!! - now, I swapped the 417 for a unique VS of 34.37 range and bonus damage per shot, only issue is minimum effective range (being it a somewhat large circle of 15 range where it loses its great potential!), but pays off in sniping what my recon can't snipe down ...
Not Necessary, any of your survivors can search. I also used to use VS-121 with my recon and it works wonders, but it's about the weapon itself not the survivor. But i suggest you to go for RPKs or AK-105 with + range, due to faster attacks it has better chance of hitting HERCs frequently, and at the same time offer better DPS for zombies.
> what I've suited up my recon with (maybe it needs to be explained a bit for further analysis): unique full body armor and M107 with 40 range - I just need to move my recon a bit and he'll snipe down pretty much any HERC in his way
Yeah sure. That's the one. But keep in mind the presence of HERC mines. Sure you can just snipe them away, but to give yourself peace of mind since you are moving around so much, defuse that too.
Since I got ride of my Scavenger and replaced her with a Medic, I've been able to complete the Island all the time (not always with 300 as I have lost survivors to mines or pathing problems). I got ride of my M107 and now my Leader, Recon, Fighter all use Unique Assault Rifles with 29.5-30.6 range (about 285 DPS before modifiers) and my Medic has a Unique Assault Rifle with a 34.3 range (it has a lower DPS so not used by the others) and my Engineer has a Pulverizer. It seems without the M107 I don't get the suppression invulnerability with the HERC (or maybe Con fix that?). I just recon with the Recon and then move my Leader, Fighter and the Recon to fight it out with the HERC. Bring up the Medic to heal during the battle and to add firepower. Since she had longer range, she can hang back and let the other three take the hits (and heal them). On HERC maps, the Engineer is doing the scavenging since there are not that many to do (and destroying beacons/doors/etc). On Zombie maps, the Engineer takes the brunt of the attacks (110% knockback with the Pulverizer) and they all scavenge during the lulls in attacks.
On the Zombie maps, it sure is nice having 4 Assault Rifles as opposed to 3 and a M107.
Of course now that I have the mine problem understood/beat, I'll start mixing up my survivor's loadout, to see if other setups work better.
Don't bother giving the Medic with Assault rifles with good range, unless it's the most DPSed weapon you can give him/her. Give her something with a good DPS despite having weak range, like a KS-25 or even LMG. As the only fight she should be participating in is against zombies. After all once your fighters are suppressed, your medic will also be shot at. As well as unless your are going to send your Melee, suppression is your enemy as the will get less likely hit if they don't get up from their cover.
Get your Engineer with +70% MR and ER, the PR is only a luxury you're not required to have since armed with Melee they will just get behind the HERC when everyone is suppressed and not shooting.
Since at HERC maps all you need to do is snipe, or suppress and Melee behind, you only need a few high-ranged weapons, in fact just one as your LMG, or even Minigun is able to suppress HERC really fast.
Try Bringing a KS-25 and a Minigun, not only they add monstrous knock-back, they help with extreme DPS at Zombies. And the minigun has monstrous suppressive properties. Without modifications, my own Minigun reaches 1280-ish DPS, and that's equipped with an Armor.
All of your Armor must have both +70% PR and +70 ER, MR for the engineer, and anything else is a bad idea. Try saving up for 8 Lv3 keys, or 2 prems, in the Trade each good armor usually costs 2 prems or 4 Lv3 keys, if you have a 30-range M107 you might get 3 or 4 of them.