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Ideas For Upcoming Updates For The Game

new updates ideas weapons gear districts union city new zombies

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#21
Scrub McLordington LXIX

Scrub McLordington LXIX
  • 1,366 posts

In other words; MKII versions for  remaining Premiun weapons:

 


Besides necroing your older post, this idea has been suggested before:

 

By That Guy and Me


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#22
Tactical_Bacon

Tactical_Bacon
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I have some ideas if Con wishes to use some of them or that they can inspire him (or his team)

 

-New neighborhoods

 * Green Plains: should be north of Northwood and Union Bridge, divided in East and West, made mostly of houses, some stores, supermakets, highways and warehouses (streets also). Availabe Level 28

 

* Whistlers Forest: west of brookvale (north and west), mostly of streets, highways, houses, stores, supermarkets and gun stores (alogn with some warehouses) Available Level 30 or 32

 

*Southshore: east of brookvale east,. Mostly office buildings, subways, pólice stations, hospitals, security and large residences. Available Level 35 or 37

 

*Downtown: east of brookvale north. The same like southshore

(Both Downtown and Southshore were part of Uptown [TLS UC] according to the Last Stand wiki, so now it is divided into these 2 districts) Available Level 40 or 42

 

-Weapons and gear

 

*For lvl 10 to 20 (or all levels) for blades there should be a Sharpening Kit, increases the damage of the blades (independently from the condition; tearing, sharpened, refined, etc)

 

*Marushin M1887 (the game has pump action and automatic shotties, its time for a lever action shotgun, from Terminator 2)

*Mossberg Maverick or Ithaca 37 Short barrel, holds 3 or 4 shells, deals high damage and medium RoF but slow reload

*S&W 500 Magnum, very high power, knockback and noise, but very slow reload. High ammo cost

*The hunting rifle from the first Last Stand games should be put as a pro versión of Van Buren. It has a deadly accuracy and a single shot can either kill or hurt zombies, a fast reload in the hands of ranged-combat oriented survivors, but the zombies can hit you before reloading

 

-Scavenging locations

*For Whistlers Forest and Green Plains only (since they're in the outskirts)

 - Camping ground: The layout is similar to the construction site, but the construction site has the tents, some stacks of luggage, the water cooler bottles, in the road there are police cars, humvees and common cars littered

 

- New layout for highways: a military overrun checkpoint. The catch is that it has barriers where civilians had to make lines to wait for clearence to leave the city. So if you want some of the equipment they left. You must run through all the barries to get to the fenced area where the equipment is, with the risk of zombies trapping you inside. Of course this is in one side of the road. Con could also add highways to the Downtown and Southshore área, but instead of the ground they are in bridged above ground level or in the entrances of these

 

-Gas station: (not for the gas) near the gas station there is a small dinner and/or  auto repair shop. Food, resources, components and some gear might be found. The gas pumps are empty though

 

- Abandoned survivor compound: all sorts of things can be found

 

-Trainyard: Not as big as the are suppoused to be, but similar to the warehouse (also in size) where most types of goods can be found

 

-Zombies

 * Weapon zombies: Appearing since lvl 26 with pipes, kitchen knives, hammers, cleavers even lumps of wood and passing from lvl 35 they wield sledges, fire axes, shovels, aluminium bats, sickles and crowbars. The first two can deal knockback and even severe injuries

 

 * Fainting zombies: Appear in lvl 25; see how some zombies are knock down when a grenade explodes nearby but dont die. Well, these zombies, only with guns, when shot are 'killed', but will rise again with 40% of health and turn into running (if they weren't before) to make horde attacks on survivors and compounds a bit more interesting

 

 * Bonnies: skeletal zombies, totally naked, similar to rotters, but always run a bit fast that common runners and deal great damage. You can say the they are the final stage of rotting

 

Hope you folks understand the idea and Con inspires on these for the next update. Any doubts or questions (no trolling or bitch*ng) let me know

brilliant idea!!! Also, would love to have different vehicles and 1 more gear slot, so you could run glasses plus a vest for example.


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#23
Azurequeen

Azurequeen
  • 1 posts

Suggestion tfor future game updates.

 

 

1. Boss Zombies = Very rare and hard to kill. but gives bonus drops. for example. Like Nemesis in Resident Evil, or Abomination in          Warcraft or, Three Headed Undead Dog. Ofcourse has to be balanced.

 

2. Guild ot Alliance Compound =  Gives bonuses to Guild or Alliance. can be mutually defended by guild members during a war.

 

3. Coop or Multiplay Raids or Scavenging = For Raid only on enemy galliance compound is allowed for coop raid like a castle siege. limited with only 3 survivors from each guild member. For Scavange special instances and using Special Landmarks for scavenge coop but limit on the teams like for example Central City Park 3/players 4/survivors only.


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#24
Rising Phoenix

Rising Phoenix
  • 610 posts

Suggestion tfor future game updates.

 

 

1. Boss Zombies = Very rare and hard to kill. but gives bonus drops. for example. Like Nemesis in Resident Evil, or Abomination in          Warcraft or, Three Headed Undead Dog. Ofcourse has to be balanced.

 

2. Guild ot Alliance Compound =  Gives bonuses to Guild or Alliance. can be mutually defended by guild members during a war.

 

3. Coop or Multiplay Raids or Scavenging = For Raid only on enemy galliance compound is allowed for coop raid like a castle siege. limited with only 3 survivors from each guild member. For Scavange special instances and using Special Landmarks for scavenge coop but limit on the teams like for example Central City Park 3/players 4/survivors only.

 

Even though you necroed a dead topic, I will answer your suggestions.

 

1) Boss zombies have been shot down many times.

2) Could be taken advantage of in an alliance full of alts

3) Con has said why this will not work. The servers could not handle it. 


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#25
hank123321

hank123321
  • 62 posts

bro this sounds great lets hope it comes

 

edit: lets make the empty compound's  a little more common and longer to recharge like 5 days instead of one


Edited by hank123321, 22 June 2014 - 02:01 PM.

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