Have any of you two even raided before? Have you seen the AI of survivors and HERCs? This is meaningless, infected attacks are boring, but they are better than this.
1. With the exceptional range of top raiders, the bandits will die before shooting twice
2. Only thing that is used in range is LRs, others don't have enough effective range for any meaningful damage
3. "-Able to carry and use firearms, and shoots once in range of defenders" go to number 1, but change shooting to stepping
4. Want AI survivors? Practice raid, PvP, and the island is already good enough
5."-Not every survivors decides to band together with smiles and greeting in order to benefit the greater good, some just want to rule with fear and violence, and have always been neglected like they don't even exist." We have griefers and war alliances, those are already the survivors that don't want to team up with you.
1-I have raided before
2-It's not the typical 10 vs 5 player raid, its 10 vs "x"
3-With the right guns a 5 survivor team can kill 10 defenders, but when there's say 30 guys shooting at once from all directions then you're bound to be supressed and as they get closer you'll die, regardless of minimal damage or not.
4-I'm not at the level for island yet, but I know that only a few HERC are able to shoot at you at once, unless you're stupid and try to run through them all
5-That last part was supposed to be a little joke you're supposed to take lightly
6-Everything is about long rifles, I don't have DMU and don't have a lot of experience using super range boosted guns either, maybe making it so that the range of the bandits' guns could rival the player's?
The AI is too stupid to make a competent raider. At best it would stay behind the starting cover and not move.
At worst it would move into open ground and get cut to ribbons.
7-Not moving doesn't equal not shooting
8-Part of the idea is to make it a little more fun to watch and play
9-Please refer to points 2 and 3
I have the very same thought. The current AI only makes the zeds to move, and they have... stupid zed movements, because that's what they are. For the alternative enemies known as hercs on the Island, they never move. In raids, defenders never moves. Implementing a virtual raider would require a huge work of programing.
But you can still replace quality by quantity, sending a lot of virtual survivors in the open can still make a challenge (especially with guns). But to speak frankly, I really doubt that if this kind of feature were to be implemented it would be well balanced. The devs had already had some problems to set up balanced berserker infected in the last Halloween event, the game was unplayable for so many people, they had to nerf. Here, infected attacks are already quite a pain for many players (for different reasons). Moreover, it was already pointed out that defending against infected or raiders requires different layouts, and because you can only set one, you have to manually change it each time. Adding another kind of attackers is a risk to force players to adopt a particular defensive layout (same as the new Island maps, reduced our possibilities in the team composition), that might not be directly accessible to everybody.
10-That's why I said that a combination of parts of the infected AI and parts of the survivor AI would have to implemented
11-The only thing wrong with the Berserkers is that people were complaining that they were too hard, sure I got my team trashed 2/5 of the time, but people just like to have every stand there and shoot while the scavenger whistles along looking through crates, manual mission=manual play, and the Berserkers increased the required amount of manual play in order to get past a mission. Also, some people have their gunmen follow there scavenger which is actually a very bad idea since it can lead to being surrounded or ambushed, there are specific spots in each mission map that greatly improve the survival rate of survivors.
12-People natural adapt to things that help them, like the introduction of new armors and weapons, and naturally tend to dislike things that force them to change their current ways, pressuring them to adapt to the new situation and if they can't then their survivors die.
13-I use the same layout for both infected attacks and raids and do pretty well, I can defend from an infected attack with just 5 people at home
Edited by Sarcosuchus, 18 January 2016 - 01:15 AM.