So we'll have alliances soon.
How about an alliance base with ally buildings? Leader begins construction, and other men help build a target with their time or resourses. Also, make some buildings cost some special resources – having a full stocks of pipes-insulations-cables now without any use.
Alliance stash with 5-10 cells for free or 1-fuel-cost trading. To avoid exploits with alliance joining-trading-leaving, make withdraw cooldown on 3-6 hour or alliance rejoining on 3-7 days.
Alliance greenhouse to add some food to every member. Visit a base to grab your part.
Alliance water pump. Same as above.
Food and water stocks at high levels are not going down. Maybe there's a reason to make food and water as a cost for mission runs? Running with empty stomach can be possible, but morale will fall and battle stats too. Food run mission will be neccesary.
And we're surviving, not fighting for fuel, after all - so battles for food will take place and a trade value for foods will go up. And alliance will help you then with a little extra.
Incoming injury system is nice. But again - we're surviving. Have wounded one in a camp? Get water and food consumption higher. And even higher for ill guys.
Edited by Cage, 12 April 2013 - 05:21 PM.