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Alliance And Alliance Base. Food Consumption.

Resourse Trading Injures

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#1
Cage

Cage
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So we'll have alliances soon.

How about an alliance base with ally buildings? Leader begins construction, and other men help build a target with their time or resourses. Also, make some buildings cost some special resources – having a full stocks of pipes-insulations-cables now without any use.

Alliance stash with 5-10 cells for free or 1-fuel-cost trading. To avoid exploits with alliance joining-trading-leaving, make withdraw cooldown on 3-6 hour or alliance rejoining on 3-7 days.

Alliance greenhouse to add some food to every member. Visit a base to grab your part.

Alliance water pump. Same as above.

 

Food and water stocks at high levels are not going down. Maybe there's a reason to make food and water as a cost for mission runs? Running with empty stomach can be possible, but morale will fall and battle stats too. Food run mission will be neccesary.

And we're surviving, not fighting for fuel, after all - so battles for food will take place and a trade value for foods will go up. And alliance will help you then with a little extra.

 

Incoming injury system is nice. But again - we're surviving. Have wounded one in a camp? Get water and food consumption higher. And even higher for ill guys.


Edited by Cage, 12 April 2013 - 05:21 PM.

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#2
Sandro_Jern

Sandro_Jern
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Generally too much speculation, we still don't know enough about alliances to make suggestions like this...I'd wait until the actual alliances update to see what we start out with and then start suggesting what to add.


Edited by Sandro_Jern, 13 April 2013 - 10:02 AM.

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#3
Emnity

Emnity
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I like the over all idea, flesh out some more ideas with it.


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#4
Rain08

Rain08
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Can you be more specific of what building/s will be inside the "Alliance Compound"? It can be useful too, other question is that, can it be raided? I hope not and +1 for the idea.


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#5
Cage

Cage
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Generally too much speculation, we still don't know enough about alliances to make suggestions like this...I'd wait until the actual alliances update to see what we start out with and then start suggesting what to add.

Yep. But its just an idea, not a "I WANT!!!111 MAKE IT!!!1111". A subject to discussion.

 

Can you be more specific of what building/s will be inside the "Alliance Compound"? It can be useful too, other question is that, can it be raided? I hope not and +1 for the idea.

No reason to make it raidable. Alliance compound must be a small backup for ones who in dire need. Like z-crowd-ruined camp and no food to fully run a bullet mussion.

Buildings i see there? Trade post for alliance members for low-cost spare parts exchange. Water pump and big greehouse (or rabbit or chickn farm) to support with food and water (of course, current food and water expences need to be remade, always full stocks now). Infirmary, that'll give +5-10% speed to heal injured members of the alliance and gives some protect against future ills. Workshop to speed alliance building times with the same 5-10%. Cult building to boost up morale (church, mosque, synagogue, Lenin room, vodoo temple). Bathhouse for same morale reason (morale needs to get stronger too. Almost no influence on a missions).

P.S. i'm playing with hardcore book and its not enough. Not a surviving with a band of 10 machinegunners, total annihilation :)


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#6
Chaosticket

Chaosticket
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This is a huge mistake, and another reason why I dont want alliances.

 

huge structures would be required to support so many people. You would need a prison or military base to do this. the game would just be ridiculous if every alliance has there own private base.

===================

even if/when alliance come, you would need to put a cap on the maximum number of players. there are estimated 500 people left. if you have once alliance with 500 survivors in it, you basically just screwed the game over and made an army.


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#7
Cage

Cage
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This is a huge mistake, and another reason why I dont want alliances.

Its just a matter of time before people start to join up each other in any stress situation, zombie apoc, war aggression or school exams. Just because crowd can stomp a mammoth.

huge structures would be required to support so many people. 

"Alliance" is not synonym word for "commune". We all have our bases and a squad of survivors, no need to living together. But some structures (even in RL) can be build and maintained with ease only with large group of people. With small group result will be unefficiency or big expences. Farms, water pumps, greenhouses.

 

The game would just be ridiculous if every alliance has there own private base.

It is still a game. There cannot be so many people anyway in our sector of dead zone. But there are. Everyone with their 10 people squads and domestic territories. 

 

even if/when alliance come, you would need to put a cap on the maximum number of players. there are estimated 500 people left. if you have once alliance with 500 survivors in it, you basically just screwed the game over and made an army.

We dont know yet what restrictions will be on alliances, but i'm sure developers know what are they doing.


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#8
Chaosticket

Chaosticket
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Ok so is ther ANY benefits to an alliance compound? what youve described in the quote makes it no different from any other 10-man compound. Oh and as people "join up in zombie apoc(alypse)" um again, you described a compound.

 

farms= already in compound

water pumps=through the concrete into the sewers?

the greenhouse= well you arent going to be wasting previous water on flowers, are you?

 

If people dont have a group "commune", what benefit is there i having an unguarded high-maintenence place? if would be easily taken by zombies and raiders unless everybody weakens their compounds by sending survivors to guard and work the "commune".

 

I much rather look into enlarging personal compounds to make them more self-sufficent rather than making things that can only be done with other "tribes" of human survivors.

 

Its just a matter of time before people start to join up each other in any stress situation, zombie apoc, war aggression or school exams. Just because crowd can stomp a mammoth.

"Alliance" is not synonym word for "commune". We all have our bases and a squad of survivors, no need to living together. But some structures (even in RL) can be build and maintained with ease only with large group of people. With small group result will be unefficiency or big expences. Farms, water pumps, greenhouses.

 

It is still a game. There cannot be so many people anyway in our sector of dead zone. But there are. Everyone with their 10 people squads and domestic territories. 

 

We dont know yet what restrictions will be on alliances, but i'm sure developers know what are they doing.


Edited by Chaosticket, 13 April 2013 - 06:36 PM.

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#9
MaxSheen

MaxSheen
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i wonder how many wars we will all have?


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#10
Cage

Cage
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Ok so is ther ANY benefits to an alliance compound? 

 

Sometimes you just need to read the whole message.

1. Team up people with building something together.

2. Trading with your fellow survivors.

3. Having a resource backup (resource system need to be revamped).

farms= already in compound

Tiny gardens with a basic collection of vegetables. Not farms. Chickens? Pigs? Cows?

 

water pumps=through the concrete into the sewers?

Not all the city is concrete. Not all cities have sewers everywhere. Not even need to build them - a lot of cold war legacy ones can be found in basements and bomb-shelters.

 

Greenhouses can grow fruits and medic herbs. Unguarded? When you have 8 compounds around, why dont make a infirmary in the center of them? And there WILL BE things that can only be done with other "tribes". Human will take all he can. Power plants, for example. Coal mines. Plants. With 10 people? No way.


Edited by Cage, 13 April 2013 - 07:05 PM.

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#11
Chaosticket

Chaosticket
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Holy C-, where are you gonna find living chicken pigs and cows in a CITY OF ZOMBIES with sealed walls and gun turrets trapping everybody?

meat is not on the diet anymore unless you eat other humans. you might some canned meat that isnt expired yet, but the "wild life" of cats, dogs, rats and the like have been eaten by the zombies and survivors.

 

1 team up to build what exactly?

2 trading, why? you make or find things. trading for uniques, maybe. even when you trade, its to trade crafted or scavenged things.

3 Resource backup, thats nice if you get raided frequently.

 

again, screw alliances, make bigger personal compounds. trying to start a new nation inside a ruined city where 99.5% of the population are zombies is ridiculous.

 

EDIT trying to get 15-20 people fed and armed is far more realistic than trying to ally possibly 100 or more across several seperate compounds.


Edited by Chaosticket, 13 April 2013 - 07:13 PM.

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#12
Cage

Cage
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Holy C-, where are you gonna find living chicken pigs and cows in a CITY OF ZOMBIES with sealed walls and gun turrets trapping everybody?

In the docks on one of the ships. Some outsiders can send a help. Even finding a people with their small farms even in a big city is not a problem. And there can be a seagull or pigeon farming.

 

1 team up to build what exactly?

Greenhouse. Bathhouse. Church. Infirmary.

 

 

2 trading, why? 

To make trading cheaper, of course. Share free cost tab for a alliance members.

 

 

again, screw alliances, make bigger personal compounds. trying to start a new nation inside a ruined city where 99.5% of the population are zombies is ridiculous.

They are announced. So no 20 ppl compounds in a future.


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#13
Chaosticket

Chaosticket
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In the docks on one of the ships. Some outsiders can send a help. Even finding a people with their small farms even in a big city is not a problem. And there can be a seagull or pigeon farming.

 

Greenhouse. Bathhouse. Church. Infirmary.

To make trading cheaper, of course. Share free cost tab for a alliance members.

They are announced. So no 20 ppl compounds in a future.

Do you even read the background? the ships have been sunk, waterways mined, and more walls with turrets. there's also the zombie apocalypse outside the walls. the reason the city was sealed was because it was totally overrun, as was the majority of the state.

 

why would you make a bathhouse? again, dont waste water on soaking in the tub. the survivors ration out drinking water, and you want a bath?

 

what about the church? a church is the terrible idea, especially when you get in the sects, and different religions, and killing each other over the name of their Idol.

 

the infirmary is something anybody can have but it requires a fuel powered generator. Why did you think there was a generator to quick-heal survivors? you dont SEE the medical equipment, but its there.


Edited by Chaosticket, 13 April 2013 - 07:32 PM.

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#14
Cage

Cage
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Ever played "Metro 2033"? The world is not even zombied, it trashed by nukes and bioweapons. Subway is the little isle of life remained from whole world. Pig farms, trading corporations, electric lights etc...

Bathhouse? People dont like to be dirty. And with ecosystem we have now water will not be such a problem.

Church? A church is the terrible idea at all. But whats the difference with our world? 99% is a crowd anyway and need an idol...

And a generator does not quick-heal survivors. No such feature in a world to speed up nature body recovery. Its just a way to get some cash from users.


Edited by Cage, 13 April 2013 - 07:44 PM.

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