Still happening. Especially painful since it's a DMU-less alt.
I think this is my third thread on the matter, and as yet no word from a Dev.
CAG has certainly put a great deal of work into DZ since I started playing. Tons of new, interesting additions keep the game feeling fresh and lively (no zombie pun intended). Yet some small functionality-related items have yet to be addressed - even so much as mentioned as far as I'm aware of. Additional loadouts being one, and the problems with Infected Attacks being another.
So since no answer on this matter is likely forthcoming, I suppose I'll sacrifice some Medical Supplies and just let the zeds wipe out the four people still at home (since the attack waited almost half an hour after I first logged in on this account before popping).
Edit: Just top put into perspective why such bitterness about this;
I loaded the game fully expecting a Compound Attack - which subsequently didn't pop. I donated to the Alliance Tasks, did some Recycling, logged into chat and checked out what was up for trade. Then ran a manual mission, repeated the previous actions - now approximately fifteen minutes have passed, over half of which were spent at my Compound. So I run a second manual mission, complete it - and immediately upon completion, before even seeing my Mission Report - Infected Sighted. I have four people home, it sure feels like the game maliciously waited for the most inopportune time to lambaste me with the attack, and it just gets tiring after months of complaining and bitching and whining - that takes a lot out of a person!
So hoping again that a Dev will see this and choose to say something on the matter. When we whined about not getting enough Uniques, you gave us thread on how Uniques are made. It didn't help us find more, but the attention certainly made us feel better, and some of the furor died down. So I guess I'm hoping for something similar here, maybe a page explaining how the Infected Attacks work, or how their timing is determined. Something.
Edited by crazyeightyfive, 30 January 2016 - 03:03 AM.