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Add Comparison Of Data For Gears Just Like Weapons

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8 replies to this topic

#1
kliop

kliop
  • 6 posts

so we can easily see which ones are increasing and which one is decreasing


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#2
MW3ProPiper

MW3ProPiper
  • 817 posts

I'd have to say no for this.

 

The game can compare weapons well (x is better than y in dps, etc.) because they are so similar, and so you can determine the best for missions.

But event with weapons, you look over the stats and determine whether or not it's good for raiding/missions/ammo conservation, and with that, you pick your loadout.

 

Gear items are VERY different from each others, modifying a range of stats. You don't need this feature, even if it was implemented, it wouldn't help much.

You have to know what you are doing, if you are going out on a raid, then you know to pick glasses/armor and not a bando, you don't need increasing/decreasing to show you that, and it can't show because it's comparing different stats.

 

TL; DR, Not helpful and unneccessary.


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#3
Zingman

Zingman
  • 3,179 posts

Seems good at first glance but...

 

There's too much variety in gear.  It'd only be sort of useful for comparing same/identical gear types.

 

Going from a bando to armor for example, all the starts of the armor would show as going up and it would need to add a category for the reload speed going down (on most armors).


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#4
kliop

kliop
  • 6 posts

I'd have to say no for this.

 

The game can compare weapons well (x is better than y in dps, etc.) because they are so similar, and so you can determine the best for missions.

But event with weapons, you look over the stats and determine whether or not it's good for raiding/missions/ammo conservation, and with that, you pick your loadout.

 

Gear items are VERY different from each others, modifying a range of stats. You don't need this feature, even if it was implemented, it wouldn't help much.

You have to know what you are doing, if you are going out on a raid, then you know to pick glasses/armor and not a bando, you don't need increasing/decreasing to show you that, and it can't show because it's comparing different stats.

 

TL; DR, Not helpful and unneccessary.

but the numbers are hard to remember as they are corrected to 2 d.p.


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#5
Ronan

Ronan
  • 210 posts

but the numbers are hard to remember as they are corrected to 2 d.p.

I guess this is also the purpose of indicating the dps. You only follow the evolution of a single number. In addition, there are a few other stats to take into account with ammo mods (range, knockback...). The way it works now simpy relies on the fact that you choose a gear for a specific purpose. If you need an armor, you won't take dps as a reference value. If you want to boost range without sacrificing too much damage, the value modifiers are all indicated on the mod.

 

The main problem to indicate the global evolution of all stats (which is not a bad idea at all, it is a very common feature in many games) is to add a new display window in all the equipment configurations (mission tab, compound tab, Island tab, raid tab...)


Edited by Ronan, 06 February 2016 - 12:22 PM.

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#6
The Architect

The Architect
  • 2,995 posts

Honestly i'd like a Fallout-4-esque +/- on the side, that way we could see what values goes up or goes down when equipping some other items.


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#7
LLiquid

LLiquid
  • 2,533 posts

Honestly i'd like a Fallout-4-esque +/- on the side, that way we could see what values goes up or goes down when equipping some other items.

 

How would that be helpful when comparing Armour to a Bando or Glasses or ammo mods or extended mags (get the idea yet?).

 

As others have said, you are not comparing the same stats when it comes to gear making this idea pretty useless


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#8
joeIII

joeIII
  • 429 posts

Lets assume the OP is concerned with just sort by DPS (the only stat option available for weapons) in the equip menu brought up when clicking a survivor's gear slot (not when accessing the inventory).  In this case sort by DPS would be quite relevant (is 40% reload better or worse than 90% ranged combat on this particular gun on this particular survivor).  It would be easy to implement as well, since same code used for weapons would apply.  It would only be able to sort by the one stat, but the same complaint can be made of the weapons inventory.

 

I think its an easily implemented, intuitive, and helpful idea.


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#9
The Architect

The Architect
  • 2,995 posts

How would that be helpful when comparing Armour to a Bando or Glasses or ammo mods or extended mags (get the idea yet?).

 

As others have said, you are not comparing the same stats when it comes to gear making this idea pretty useless

 

By showing the trade-off of benefits using other gears? It's actually much more useful to compare something like Bando to Shooting Vest to Recon Armor, or if you're a leader Recon Armor to Engineer Armor to Fighter Armor to Medic Armor.

 

Code-wise, it would also be much simpler to code if it affects all equipment than putting extra line of codes  to filter only by type comparison. Then again, they could just do that extra filters, and it would be equally fine.


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