Masks look cool, and some of the work that's obviously gone into them is sadly missed when you weigh up the stats; a general 7.5/7.5 to to the Clown/Ballistic +10%, meaning you aren't likely to set out with one of the cool ones you might find in a box, as opposed to the more functional ones available in the store or occasionally as a reward for a task.
This seems a shame. Masks we have seen over the years such as the white Hand, Mauler's Mask, Sentinel, The Tiger, etc, look seriously cool, and it be more than excellent if there could be someway to up them to the 10% suppression bonus. I've suggested a few ideas in the oddities thread, but the last boxes containing the base +10% Black Widow/Stitch etc masks got me wondering.
*Simply nerf all the box/seasonal 7.5% masks to 10% suppression only affairs
*Enable some crafting option to achieve this; thus enabling our favourite masks to end up with the basic suppression stat
*Or some some further crafting option enabling some possibility of potentially just a bit more akin to the masks we are are finding on the island which to be frank don't look so cool
*Nerf all box/seasonal 7.5% masks so they are upgradable, to something thing like 12.5%/12.5%; unlike the basic 10% masks you can buy in the store. However subtle, it's still an attractive option requiring some effort to put into. Perhaps it might require levels of research bench as well to achieve.
And you can only get the base inferior unit from boxes requiring premiums to open, so Con wins getting people to open them, or trade hard for them, and the bonus is subtle, so it couldn't be accused of being wallet warrior or however challenged people describe gameplay and effort. Maybe my 12.5 is to lax and 15%. Who knows
But what it would do is give people who favour certain masks a real reason to use, collect, and develop them. I would would love my White Hands to be just a bit more