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Building Damage System Change Idea

Weapons Raids Building Damage

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#1
GoldenApple_NB

GoldenApple_NB
  • 185 posts

So everyone knows how melee weapons deal extra damage to buildings while guns do less.

This was neat way to keep some realism in the gameplay. However, I have a better idea.

I think building bonus damage should be relative to the knockback value, since that represents how much impact the weapons deal, which don't always mean faster killing as sharpness helps too, but it directly relates to how fast something can be broken.

 

The building damage should be calculated with damage * (knockback + 1)^8. This would mean 10% knockback weapon will deal 2.14 times damage than 0% knockback weapon, 40% knockback weapon will deal 14.76 times more damage than 0% knockback weapon and so on.

 

Since most guns besides shotguns do about 6% knockback while bladed quick-hitting melees do around 10% and heavy hitting melees 40% and higher, so guns 1.6, quicky melees 2.14, heavy melees 14.76+ so it seems fair since you know you can't do much vs a sturdy door using a sword.

 

Since we have 99% knockback stuff that could be a problem, I guess we can cap the multiplier at 20 or so to avoid high knockback weapon gaining too much advantage in raids. Also would mean higher than 45.4% knockback is meaningless on breaking stuff

 

I guess the numbers could be tweaked as I'm not best person at balancing, but I found this idea of linking knockback to building damage would be nice.


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#2
Scrub McLordington LXIX

Scrub McLordington LXIX
  • 1,366 posts

Doesn't it already do this? Because i remember that my longsaw does a lot more damage then my sword.


Edited by Scrub McLordington LXIX, 20 May 2016 - 12:38 PM.

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#3
GoldenApple_NB

GoldenApple_NB
  • 185 posts

are you sure it's DPS or damage per hit


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#4
Con

Con
  • 4,275 posts

Blunt melee weapons already have a higher Building Damage multiplier on them, we just don't show it.





Also tagged with one or more of these keywords: Weapons, Raids, Building Damage