I'm not sure how these things are even remotely related.
Removing manual reloading affects long range shooting the most. We cannot "cool down" situations anymore by refreshing magazines for pointing 5 mags at one defender. I used to trigger defenders by just a few shots to activate them and stand up and then fire with all full magazines at them. If timed perfectly, which is very hard defenders fall real fast. Now half of them are permanently reloading or are about to reload soon, noone is doing what i want... cant make them shut up by reloading all and give one command all follow at the same time... its pure chaos. Both methods used to be quite effective and now changed to just standing and shooting and doing almost nothing. Now i can shoot a target and go out of the room and check back every few minutes if someone died and change to next target. This is superlame.
or i can shoot doors or cades to empty magazines, which takes forever and feels very stupid tbh or bring only lrs same class with same aps... i dunno
The real solution can either be buying better ranged guns for many prems or get closer (the closer the safer bows get) with BOWs for just a few keys. Getting bowed on a expensive LR defense feels total shit and i can understand all who WF and wait it out until they get removed. gl
That 3 sec delay was working fine... what was the problem? reloadexploit has always been a spawningexploit mostly, but with that delay the exploit was already fixed, did people realy count time of a smoke to run out to reload at the perfect time or what?
So a very few reload exploiters might not do their dirty tricks anymore but that all on the cost of downgrading the raidsystem for fair raiding for so many of us?
I think cade exploit got fixed :))) That exploit was THE big exploit and the nastiest shit of all time in game. So this is the very huge step forward! Thanks for that.