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Pathfinding Changes On Island?

Pathfinding Island

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9 replies to this topic

#1
Lanceyy

Lanceyy
  • 222 posts

Have there been any changes to the pathfinding on island with last update/maintenance?

Cause pathfinding suddenly got pretty bad for me on island at that time


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#2
tehswordninja

tehswordninja
  • 715 posts

I doubt it as I keep seeing terrible pathfinding that has been there for quite a while now.

 

EDIT: just lost a raid due to bad pathfinding, so yes, its still here


Edited by tehswordninja, 23 July 2016 - 03:58 AM.

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#3
Cherry

Cherry
  • 792 posts

Before last maintenance my melee on Island took orders to break doors and other stuff even when they are out of sight.

Since last maintenance I have to bring my melee close otherwise he just doesn't move.

It is pretty annoying ... might want to make a video today so it's clear what I am talking about.

Even raids are affected by this.


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#4
Zingman

Zingman
  • 3,180 posts

Before last maintenance my melee on Island took orders to break doors and other stuff even when they are out of sight.

Since last maintenance I have to bring my melee close otherwise he just doesn't move.

It is pretty annoying ... might want to make a video today so it's clear what I am talking about.

Even raids are affected by this.

 

Can verify this.   Doesn't have to be close, just within the survivors field of vision.  if something is blocking it (no matter how close) the survivor won't move.

 

Edit to add:

 

If you click on a beacon/container far away (but within the survivors field of vision), the survivor will move toward it.   If you click again on a nearby object while the survivor is moving by an object that blocks their field of vision they will stop.


Edited by Zingman, 23 July 2016 - 06:42 AM.

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#5
tvsnake

tvsnake
  • 123 posts

Yes, the pathfinding seems to be worse. The manual missions are affected too.


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#6
evansmiker

evansmiker
  • 33 posts

I find it too. Cannot stand it anymore!


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#7
passing player

passing player
  • 467 posts

*scavenger attempts to walk through wall*

Leader: what are you doing?

scavenger: taking the fastest route to the beacon.

 

example of what I have seen.


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#8
tehswordninja

tehswordninja
  • 715 posts

*scavenger attempts to walk through wall*

Leader: what are you doing?

scavenger: taking the fastest route to the beacon.

 

example of what I have seen.

seen this many times its unreal

con pls


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#9
evansmiker

evansmiker
  • 33 posts

It seems that this glitch has been fixed!


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#10
Lanceyy

Lanceyy
  • 222 posts

seems to work again. thx for quick fix!


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Also tagged with one or more of these keywords: Pathfinding, Island