Being unable to target something you can't see is 100% the intended behaviour. Did you notice how the AI survivors you're up against can't target you when you put smoke down?
It was a side effect of the last change, yes.
So please, tell me how it legitimately makes sense and for fair gameplay for you to be able to see and target through smoke when the AI cannot.
You "saw" already when the fight started and all you're doing is telling your 5 men, "Hey when smoke clears, let's all focus fire that guy in the tower."
Your analogy would make sense if our men actually shoot from OUT of the smoke the entire time, but they don't. All we want is to issue a command, "Hey boys, when smoke clears, everyone get the guy wearing the goofy sunglasses."
This isn't an RTS where we can command all 5 men to fire instantly. We're facing 57 range recons with glasses in towers. We HAVE to wear armor on attack. It simply is impossible to field 58 yard range on offense, we can't bring an offensive seige tower with us. The AI also does not have to issue manual commands when the smoke clears. All the AI immediately start shooting the nearest attacker. Sometimes that attacker is wearing armor and can't reach whoever is shooting at him, so it has to be commanded manually.
Before this change, we could issue command while inside smoke to all 5 attackers to focus on the weakest men in the tower. Sometimes that meant using a 40 yard range LR, to shoot up to 50 yards. As CJ said in the locked thread, when you do this manually after smoke clears, you issue your first command by pressing #1 and teling 1 man to stand up all by himself, this is usually deathf or that first man. Meanwhile the AI doesn't issue manual commands, they all 7 or 10 start firing immediately after smoke clears, mostly because of their bonus range with tower, or glasses.
Sorry, was just a bit hard to read.
So you're saying that defeating spawn traps is impossible without being able pre-aim through smoke?
Impossible? no. EXTREMELY difficult, yes. The AI fires all their shots directly into the nearest guy. On defense this is achieved with glasses, deadeyes, and tower range bonus. The attacker simply CANNOT match that range with glasses because he's wearing armor, and gets no tower range bonus. This usualy means the attacker will have 40-44 yard range and the defenders upwards of 58 yard range. At 55, a strong defense will not let you start behind any single barricade on the street, without being shot immediately. My defense, has 3 towers, and 1 deadeye defender that can hit every single spawn point. Those are the weak points in the defense. If you cannot target them manually after smoke clears, you will die trying to down the armored figthers on the ground.