The easiest one would be to delete the player data of dormant players. It would of course be upsetting to a player that comes back after a long dormancy, but a player who''s never paid Con a dime and hasn't played in six months is just costing Con money. Multiply that times several hundred thousand accounts and you're looking at a significant cost. If he were to go that route (I don't think he will) I'd suggest deleting non-paying accounts only, and after two months for an account under level 20, and six months for an account over level 20. I picked level 20 as the lower cutoff because it's likely that a player under level 20 tried the game, and didn't like it, and if they did come back, they didn't lose a whole lot. Six months seems reasonable as the higher cutoff as if a player hasn't come back in six months, then they're not likely to come back at all. Permanent saving of paid accounts is common practice in games where they delete dormant accounts, as, since less than 5% of the playerbase pays any amount toward the game, you're not talking about a huge number of accounts.
Well, as you said, both ideas proposed don't seem attractive, and it's doubtful that Con would approve to do such things. However, 6 months still seems too short for ALL accounts that are above level 20. For example, I returned to this game just a few weeks ago and the moment I stopped playing was when low level weapons like M-24s, chainsaws, etc., became vintage weapons. That's a long time. I did have my DMU purchased however. I can't deny that. But if someone didn't purchase a DMU, and let's just say there life got into a big disorder and had quit the game because they just couldn't handle it or whatever reason it may be, it would really be cruel to just delete a level 55 account that went all that way without a DMU and had a bunch of unique weapons and gear, etc. I mean, you play on Kong, so you knew for quite a while what not having the DMU was like. And we can't really say that people won't return to play a game if they quit.
I agree with the 2 months for a level 20 player, since it really takes less time to reach that level without the DMU. But after that, is perhaps when you want to expand the time limit for higher levels, depending on their level. Perhaps since you didn't use the DMU for quite some time, could you possibly tell us an estimated time frame that it took you to reach a certain level (Example: 3 months for level 30, 5 months for level 40, etc.)? If not, than that's alright. But just simply deleting old accounts is something very difficult to get approved. Which is why I think your idea could probably have more improvements and perhaps get approved.
As for MY idea for a solution to this problem, an inventory space upgrade just seems necessary at this moment. I just counted up all the components from crafting kits and upgrade tokens, and they take up 48 inventory spaces. That's not including infamous components or HERC mine charges, or the fact that most of those crafting kits are basic and good crafting kits, and not like others who also have superior, elite and rare crafting kits. People are feeling pressured where they feel it's necessary to purchase either the inventory space upgrade book with fuel or the inventory space upgrade with money, as stated here before. In my perspective there could be 2 solutions which have not been mentioned.
The first solution is to make the first inventory space upgrade with fuel. No, that does not mean purchasing the book. Like an inventory space upgrade spent with a certain amount of fuel. Since this one is permanent and does not take up a book slot, it should be very costly. I would say a price, but at the end, if it is applied, the one who would decide is Con and his team. The issue that I see with this, is the fact that people who have already purchased the inventory space upgrade would feel scammed, and would need to be compensated with something in return. Perhaps the same amount of fuel that was needed for the first inventory upgrade?
The second solution would be to make an extra book slot for players. Some people might agree with making a fuel purchase for a book which lets them have effects like a -50% Ammo Cost, or a -50% Mission Return Time or even -50% Fuel Cost of Crafting and Upgrading, even if the last one is temporary. I'm pretty sure most people here would also be willing to spend fuel for inventory space upgrade book, if they haven't, and apply it. The problem, is that it takes up a book slot, which for some people, is quite valuable. Especially those that have a White Flag book equipped, since they would need to use ANOTHER book slot to equip the same two book types. I do not have that book equipped since I haven't purchased it yet, but seeing as how I don't want to recycle unique weapons and gear or delete other stuff, it may be necessary to purchase it. Sooner than I expected. A 5th book slot doesn't seem like such a disaster nor would it make such a huge issue in the game, at least through my perspective. So why not? Unless someone else sees a potential drawback, or Con states what would actually go wrong if we apply this, then adding another book slot wouldn't be so harmful.
I know what you guys want, and it's to have free inventory space with absolutely no cost, because it's Con that's taking out all the updates with new items and stuff. The problem is that Con doesn't work for free, so we need to make solutions for both sides. Hope you guys understand, in the same way you guys want Con to understand this issue that players are having. Let's just keep proposing ideas and feedback and see if we reach a good solution for everybody.
Edited by Agrippas, 04 August 2016 - 02:49 AM.