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Warfare Online Beta - V0.04 Changelog


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Con

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A bunch more changes and balancing. The beta has been really useful for us so far to see where the game needs work. Thanks to everyone who had been testing.
 
 
General
- Fixed a rare issue where it was possible for a player to gain an inflated amount of Nation and Squad XP
 
Gameplay
-Units are now limited to one per platoon (this might invalidate your platoons)
- Fixed issue where weapon modifiers from Squad Unlocks were not being applied correctly to deployed squads
- Hopefully resolved an issue where sometimes AT-Teams would not hit moving vehicles as expected
- Fixed display issue where Support Range was sometimes larger than expected when initially deploying a unit. 
- Fixed a display issue where vehicle turrets would sometimes face away from targets when target died
- Support: "Rapid Armor Response" cost increased
- Support: "Rapid Light Vehicle Response" cost increased
- Support: Changed functionality of "Push the Line" to restrict it to Light Vehicles
- Support: "Naval Support" range increased to justify cost
- Support: "Overwatch" added text for buff on units
- Support: "Armor Column": Fixed issue where initial starting cost was sometimes displaying an incorrect value
- Support: "Emergency Response Vehicle": Fixed an issue where the cost was incorrectly modified for this card
- Support: "Emergency Response Vehicle": Fixed an issue where the expected tank vehicle was not deployed after playing this card
- Support: "Broadcast Attack": This card now correctly affects the opponent, instead of the issuing playing
- Support: "Unit Preparation": This card now draws the next Support Unit card in your deck, and reduces the cost of that card to zero
- Support: "Push The Line", "Infantry Rush": Fixed issue where the reinforcement count was not correctly updated when playing these cards
- Support: "Fire Mission", "Inspiring Command": Fixed an issue where after playing these cards, the support costs on affected cards would show very large numbers
- Support: "Response Force": Fixed issue where the expected unit was not deployed after playing this card
- Support: "Rapid Response Priority": This card can no longer be played on units with depleted (zero) reinforcements
- Operation: "Logistics Priority": Fixed issue where this card would not display the reduced cost of Logistics cards as expected
- Operation: "Network Priority": Fixed issue where this card would not display the reduced cost of Network cards as expected
- Operation: Reduced timer reductions from "Armor Support" operations
- Unlocks: "Focus" displays damage correctly
- Unlocks: "Hunker Down" added resupply penalty as intended
- Unlocks: Further balancing of M14 and SVK for non-snipers
   
 
UI
- Unit "speed" bar is now fixed (was maxing out) 
- Adjusted timing on Post Match XP bars to make the more readable
- Changed the label on the battle button on the custom practice screen to "Continue" and "Practice"
- Disabled the Quality Setting during gameplay (until we can fix the texture issue)
- Nation progress now shows premium contribution
- Basic ui improvements