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Warfare Online Beta - V0.07 Changelog


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#1
Con

Con
  • 4,051 posts
General 
- Fixed an issue where the "Quit To Desktop" confirmation dialog would sometimes not function correctly during matches 
- Fixed an issue where some infantry units equipped with grenades and short-range weapons (eg. shotguns) would sometimes not attack targets 
- Unlocks: RUS AT-Team: "AT-14 ATGM" Fixed an issue where this unlock would cause the server to crash when beginning a match 
- Unlocks: USA M1114: "TOW Missile" Fixed an issue with this weapon that would cause it to not fire its projectile 
- Operation: "High Spirits" Fixed an issue where this card would not function correctly after the Outpost health dropped below 50% 
- Support: "Range Finder" Fixed an issue where Support Assets played after this card were not able to correctly use the extended range 
- Support: "S-400" This card now correctly counters Logistics Support Assets as originall intended 
- Support: "Emergency Response Vehicle (RUS)" This card will now function as intended and will no longer cause a game to end immediately if drawn in a player's initial Support Assets 
- Support Range telegraphs will now correctly update in realtime if your Support Range changes while the telegraphs are activate 
- Support: "Disrupt Support Lines" reduced cost to 1, gives 2 supply advantage to player 
- Unit: USA LAV-25 and RUS BTR-90: CROWS weapons attached to these vehicles will now rotate and face the correct direction 
- Fixes and improvements to infantry animations and navigation 
- Fixes and improvements to Vehicle navigation. Vehicles will no longer stop and queue up behind each other indefinitely and will make better use of the full road available to them 
- Units now spread out in a more realistic fashion when stationed at the enemy outpost 
- Projectiles from launcher weapons now correctly originate from the weapon's muzzle 
- Hit boxes for vehicle-to-cover collisions have been improved, vehicles will no longer destroy light cover when just passing close-by 
+ Added a minimum deployment interval between vehicles. Vehicles should no longer stack up around the outpost when being deployed in nearly all cases 
+ Vehicles now display damage effects at 75%, 50% and 25% health 
- Fixed camera shake to perform consistently at all framerates 
- Various stability and performance improvements to the game servers and client 
 
UI 
+ A message is now displayed when you attempt to interact with cover that is currently occupied (or about to be occupied) by an enemy unit 
+ A message will now be displayed when a vehicle sustains or counters a Critical Hit 
- "Cover Lost" telegraph will now be displayed at a more appropriate location relative to the cover 
- Fixed an issue where incorrect graphics were displayed for Support Assets in the deck builder on low resolutions 
- Various minor graphic enhancements and fixes 
 
Audio 
+ A more appropriate sound will now play when you attempt to interact with cover that is currently occupied (or about to be occupied) by an enemy unit 
+ Added sounds for when vehicles sustain or counter a Critical Hit 
+ A sound will now play when the "Cover Lost" telegraph is displayed 
- Fixed missing audio for USA MG-Team unit

 

 

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#2
rackan

rackan
  • 1 posts

Good day gentlemen.

 

may i ask when is the next release of codes for warfare?

 

and where i can try it?


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#3
MW3ProPiper

MW3ProPiper
  • 796 posts

Good day gentlemen.

 

may i ask when is the next release of codes for warfare?

 

and where i can try it?

The beta is over.

 

No more codes and no more server until the game goes into early access in Q1 2017.


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