Just a quick update to let you all know where we are at. We took a short short break over the Christmas period and were back straight after New Years.
Firstly, just want to say thankyou to everyone who participated in the closed beta before the break, it was hugely helpful. Extra thanks goes out to the people who completed our survey. Lots of useful information that came out of it.
So here's what we've been up to since we got back. Hard to believe it's only been 10 days.
This is in and fully functional. It allows you to pick from 6 pre-defined phrases and sends the message to the opponent. Don't like them? You can mute them with a single click. We're working on getting voices in to accompany the text.
The above map, is still a WIP and is unnamed. I've been putting together maps with different concepts and lengths, they're doing a good job at changing up how the game feels from map to map. We'll have 3 new maps in addition to Alpine at the launch of Early Access. Eventually we'd like to get the rotation up to about 9 in total.
For the closed beta, we went with a really simple matchmaking system that only looked at your last few matches. For full release, we're looking at a much more complex lifetime MMR and strength based on your overall playing experience and capacity. New players especially will be segregated for a time until we feel they're ready to be thrown in with the sharks :)
We're working on a basic training type tutorial that runs you through some of the fundamentals of Warfare Online. Deployment, using cover, using supports. We know that some people were confused right off the bat, hopefully this helps.
More Voice Acting
Our Russians were silent during closed beta, because we were still gathering actors to take the roles. We've been back and forth on this for months. We tried some American actors early on and weren't happy with the result. Then we tried Russian actors and weren't happy with the result. We now have a mix of talented Americans and Brits taking on the roles and they're turning out great.
Early Access, when?
Can't say right now, but it will be this quarter. Probably sooner than you think!