Mission points are much lower than Raiding Points
... like, much much lower. I think that Con said that PvP points were about 5 times, but in actual fact I think it is closer to 20 times. The easiest mission areas are about 1/20th of what the lowest PvP level would be. In fact, with the rewards being scaled up, I think the Mission points could actually be too low at the moment, but we will wait and see.
This part is fair....At least we won't need to afraid that the balance of war would be ruined by the DMU players.. Even though the mission point is much lower than the raiding point,but this still make the PVE players can play their role to contribute for the alliance war.
The White Flag is in effect
That means, if you put on a white flag, you can't get points. I'm sure there will be mixed feeling about this one, but we thought this was the fairest thing.
The raid points system should ensure that non raiders aren't at the top of anyone's target list, but it will also mean that they aren't immune to attacks either. You may not want to raid, but you will probably still want to defend your compound a bit.
However, I don't really like this part... From my previous experience,there have a lot of PVE players in the alliances,which equipped with the white flag book. As they want to get rid of the annoying trashing from other player. Unfortunately,the white flag will prohibit the PVE players to acquire their mission point....Although this move is not really forcing other players to raid or remove their white flag. This just sound meaningless as I don't think they would remove their white flag for retaking the risk of being annoyed by other raiders and the war boxes,regardless are they willing to raid or not.
At other point...why we can't make a slightly change on this part? Just allow the players equip with White Flag can acquire their mission point through regular mission. But they would have a scoring penalty(I am not sure are there have better words to replace,as English is my secondary language,I can't really handle it very well.)
For example, the player without White Flag can get 1/20th of the war point from regular mission,when comparing to raiding other players. While the player equipped White Flag still can acquire their war point,but just fewer..Maybe 1/25 or 1/30.. At least I hope Con would not excluding out the players with white flag from the alliance wars. Since they may need to run more mission than the player without white flag to acquire sufficient war point for their reward. I think this change still able to make the war more fair to both PVP and PVE players....
Finally, and most importantly, all of this is fluid.
Nothing is set in stone.
We have taken our best guess at what we think is the right balance, but I am sure that it will have to be adjusted. We will just want to see the data before we do.
I hope the dev team would keep adjusting the war systems. And make more players can play their unique role in the alliance wars,regardless equipping White Flag or not.
At last,I also have a non-related question to the dev team...Will your team remove the red-eye effect on the infected? As that was the special effect for the Halloween event exclusively,and the effect still haven't removed with the end of the Halloween...
Edited some spelling mistakes..
Edited by Hakusai, 29 January 2017 - 01:47 PM.