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Removing The "alliances" Targets Tab

alliances targets

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#41
BLACKDRAGON

BLACKDRAGON
  • 207 posts

Sev you can increase exp even more, cut the exp for a survivor kill by half and give exp like 5 survivor kills for a claimed banner.

 

What if the players 1 man raid in lvl 55?  did you think incresing banner exp can avoid lvl 55 1 man raid? 


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#42
BLACKDRAGON

BLACKDRAGON
  • 207 posts

To avoid scores like this on a lvl15 account - guess you are familar with the account

 

eRogqR1.jpg

 

there is nothing wrong in this banner taken 2000. i already saw someone  lvl 55 with 9000+ banner taken.

 

cherry that alt didnt do mission like manual mission or terror doom thats why exp go slow.  That alt  is for raiding only and never sent mission.  you should understand that. not only lvl 15 other lvl too.  if 10 survivor raiding 1 man of couse get less points 20-41 but incresed more banner taken. overall 200-400pts each 2 hour raid sometime fail but get 10 banner taken. so you saying this still unfair score?

cherry you saying about lvl 15 only. but any level can raid 1 man its depend on compound type. you can check my previous post. 

 

If you think thats the problem, then i ask request from con to remove the alliance tab.


Edited by BLACKDRAGON, 18 March 2017 - 10:24 AM.

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#43
BLACKDRAGON

BLACKDRAGON
  • 207 posts

I understand your point tanag. but after cherry saying that 1 man raid in easy compound is unfair point scoring so we cant do anything. con have better idea to get rid this problem with removing alliance tab because not only lvl 15 can do 1 man raid, also other level 15+ and lvl 55 can do. After remove alliance tab its seem all will be okey, so we can raid randomly target.

 

i may choose this method Team A  3-5 survivor with target 80-100pts  Team B 2-3 survivor with target 60-100pts  Team C 2-3 survivor with target 60-100pts Team D 1-2 survivor  20-41pts  Team E 1 survivor 20-41pts   

 

<<<<overall 240-380pts raiding  <<<<<<<<<<


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#44
BLACKDRAGON

BLACKDRAGON
  • 207 posts

lvl_17.jpg

 

Current lvl 17

....................................................................................

i see so they saying the problem is slow lvl up.
That alt actually earn exp but slow, because that alt didnt do any mission, terror doom or bounty infection.. other player earn exp fast because doing mission.
 
but what is the conection of my lvl and the raiding score? if i any lvl 20 or 30 or 55 i still looking for easy compound and using smokes with using 1-2 survivor, other players also doing the same thing.
 
each raid easy target will get around 200-500 exp(still get exp)
earning low exp and didnt play mission Its not against the rules. some players likes to raid with 3-5 survivor for high points, and others  likes 1-2 survivor for easy flag.
 
If u still saying its against the rules, then i dont want to say anything, con can proceed to remove the alliance tab or whatever. 

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#45
BLACKDRAGON

BLACKDRAGON
  • 207 posts

Sev you can increase exp even more, cut the exp for a survivor kill by half and give exp like 5 survivor kills for a claimed banner.

 

I want share another information. cherry say that increased the exp in raiding will solve the problem, but  the real thing is it will not fix anything. the raiding skills will be same.

 

For example, after increased exp in raiding and start with lvl 10 with play 1-2 survivor+smokes each raid, and u reach 15 lvl within 2 week and will doing the same thing 1-2 raiding process until you reach lvl 50, what you can get here is same scoring 20-41pts with 2000-9000 banner+. and next what will happen we create another alt and do the same thing. This will consume more space in server. 

 

because 1-2 man raid +smokes its a skill please dont connected to lvl, any level this skill are same. <<<<<<<<<<<<


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#46
BLACKDRAGON

BLACKDRAGON
  • 207 posts

yup, tanag  the player slow lvl up is actually help the game to avoid take more space in server. thats why i dont play mission/TD in alt, only main account and i try avoiding creating many account. and your idea is nice which reset the level. this also can reduce the problem of taking too much space in server. yup lael 1-2 man raiding is like ninja :D just smokes them XD


Edited by BLACKDRAGON, 18 March 2017 - 01:37 PM.

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#47
Moses Hank

Moses Hank
  • 10 posts

Alliance tab is a critical function of war.   it helps the raiding alliances determine strategy and allows for expanded point opportunities due to being able to see who is in an alliance and who is currently online in those alliances.   As a fairly heavy player of both raiding and looting options as well as an alliance leader,  I fee that this change would be detrimental to game play in general and raiding in particular.   it is hard enough to find decent targets much of the time and to have both options, individual and alliance is a great idea.  

 

  As far as discontinued or abandoned accts,   why not just delete them after a given time?   say 4-6 months of no activity.  I'm sure you have accts on the books that haven't been used for years.

  

Thank you for the great game.  MOSES 


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#48
Aubrey Dickson

Aubrey Dickson
  • 601 posts

  

 

  As far as discontinued or abandoned accts,   why not just delete them after a given time?   say 4-6 months of no activity.  I'm sure you have accts on the books that haven't been used for years.

That is a good idea but there is a problem because some people may have to quit playing for while due to school,work, basic training, etc and they will be angry if they come back and their account is gone 


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#49
Zingman

Zingman
  • 3,177 posts

I know this may not be popular but...

 

In a lot of other games, after X amount of days have passed, if that account has gone dormant (i.e the player hasn't logged on) and that account has made no purchases with real money -- that account is purged.

 

In other words, if you help to pay for game development/server costs (even a small amount), your account is preserved, if you don't it gets deleted if you go dormant.

 

Often if an email was needed to register an account, an automated message is sent 1-2 weeks before the account is deleted, warning the player that it will be deleted if they don't logon.

 

It's a fair way (in my honest opinion) to keep server costs down, while not depriving players (who actually spent money on the game) of anything that they paid for.   The accounts that are most frequently purged in such a scenario are usually the ones that only played for a day or two, and decided that they didn't like it. 


Edited by Zingman, 18 March 2017 - 08:04 PM.

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#50
Baselab

Baselab
  • 16 posts

I know this may not be popular but...

 

In a lot of other games, after X amount of days have passed, if that account has gone dormant (i.e the player hasn't logged on) and that account has made no purchases with real money -- that account is purged.

 

In other words, if you help to pay for game development/server costs (even a small amount), your account is preserved, if you don't it gets deleted if you go dormant.

 

Often if an email was needed to register an account, an automated message is sent 1-2 weeks before the account is deleted, warning the player that it will be deleted if they don't logon.

 

It's a fair way (in my honest opinion) to keep server costs down, while not depriving players (who actually spent money on the game) of anything that they paid for.   The accounts that are most frequently purged in such a scenario are usually the ones that only played for a day or two, and decided that they didn't like it. 

 "the ones that only played for a day or two, and decided that they didn't like it."

 

That's the important point there... I've seen so many players asking in chat if there was a way to reset or delete their account and of course, always told them there was no such option. Precisely because they didn't like the game and don't plan on playing it again, there should be an option to delete our accounts, that way the game wouldn't keep getting literally filled with dormant, inactive or abandoned accounts day after day.


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#51
MW3ProPiper

MW3ProPiper
  • 808 posts

I know this may not be popular but...

 

In a lot of other games, after X amount of days have passed, if that account has gone dormant (i.e the player hasn't logged on) and that account has made no purchases with real money -- that account is purged.

 

In other words, if you help to pay for game development/server costs (even a small amount), your account is preserved, if you don't it gets deleted if you go dormant.

 

Often if an email was needed to register an account, an automated message is sent 1-2 weeks before the account is deleted, warning the player that it will be deleted if they don't logon.

 

It's a fair way (in my honest opinion) to keep server costs down, while not depriving players (who actually spent money on the game) of anything that they paid for.   The accounts that are most frequently purged in such a scenario are usually the ones that only played for a day or two, and decided that they didn't like it. 

To add to that, I think we should add a condition of if your account is level 50+, it should also remain unpurged, or perhaps a tiered system of inactivity time before deletion so that new accs are gone to free up space if they go dormant while higher up accounts whose mains may have gone on hiatus will be preserved (there are tons of f2p players who dedicate a lot to the game).

 

I also believe that removing junk (like the junk category of the inventory and everything that falls in it) from the game, while making it more difficult for new players, would reduce strain on server space, and our inventories.


Edited by MW3ProPiper, 19 March 2017 - 03:47 AM.

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#52
Sev

Sev
  • 551 posts

I'm going to hold off on pushing this update until after I have had a chance to investigate why the Individuals list isn't returning as many high score points as the Alliances list.  It should be returning the highest value targets tailored to you, but obviously it is missing something.



#53
morsmagnes3

morsmagnes3
  • 73 posts

Also, if the alliance tab is removed, will it still be possible to speedup players from other alliances?


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#54
drLmnz

drLmnz
  • 7 posts

isnt it easier just to make it show every available target sorted by amount of points?


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#55
infiniteideal

infiniteideal
  • 51 posts

I'm going to hold off on pushing this update until after I have had a chance to investigate why the Individuals list isn't returning as many high score points as the Alliances list.  It should be returning the highest value targets tailored to you, but obviously it is missing something.

How u list the individual list?

1)Search WP of lvl n offline players every 10min and sort

2)Record lvl m-5 to lvl m+5 WP list and sort, delete who dont raid recently (then u maybe delete the highest WP) and remain 4 pages.

3)When lvl m player view individual list, give the list (then he cant see the highest WP in 10min who log off just now)

 

Improvement:

Shorten 10min to 2min. Extend individual list pages.


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#56
chris327

chris327
  • 76 posts
On the topic on kong why do some people lose protection sooner than they should? There are a handful of accounts that are worth 40 or 20 points and you can raid kill all 10 and in 2 hours they are off protection. No bounty and not burning protection. Most have not logged in in nearly a year. It's the same few this occurs with all the time. Kaboomkablam in alliance OCS, styl0_modesty in NOW, Patetman1 in NOW. This is a recurring thing I noticed months ago. You can down 10 and they are off protection before you can even attack again because of the I think 4 hour lockout on attacking again.

Edited by chris327, 21 March 2017 - 08:25 PM.

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#57
Sev

Sev
  • 551 posts

Reviving this thread - I have recently been going through the Individual Targets code and I have realised that I was wrong in my beliefs about how it all worked.

 

I thought that it was set up to return the highest possible targets for a particular player, but it doesn't.  It is purely set up to return x number of possible targets that fall within your range, with some weighting towards active players who haven't been attacked recently.

 

The reason that it works like this is because there are a number of factors that go into calculating a players score - how active they are, how good they are at defending, etc.  The server doesn't have access to all this information, so it returns a randomised list of people that it thinks could be suitable, and then the game calculates their worth to you.

 

On a side note I should point out that it returning the highest value targets wouldn't actually work because everyone at level 55 would get the same list of targets, and then it would be race to see who could get to them first, locking most people out of the lists before they have had a chance to attack anyone.

 

So where do we go from here?

 

I'm still determined to remove the alliance targets.  I can see that some players are still exploiting the ability to attack particular players (trashing, flag swapping, etc) and the individual targets list was put in place to combat this.

 

The list still works and puts everyone on a level playing field.  Not everyone will be worth max points, but you will have targets.

 

To make things a little bit easier to adjust, I am going to implement infiniteideals idea above and double the list of possible targets that are returned, as well as halve the time that they are cached for.

 

Because the list returns random people, there is a good chance that you will get more higher value targets - if not, at the least you will have more targets to choose from. (I was reluctant to do this before because I thought it returned the highest value targets, which meant a longer list wouldn't help)

 

I am still hoping to add in the ability to view alliances, but it won't be in the next update.  Zingman, bug me if it looks like I have forgotten this :)



#58
Zingman

Zingman
  • 3,177 posts

I am still hoping to add in the ability to view alliances, but it won't be in the next update  Zingman, bug me if it looks like I have forgotten this :)

 

Will do ;)

 

I don't know if this would be the easiest, but just removing the "attack" button from the alliance list would accomplish 99% of what I'd like to be able to see/do.


Edited by Zingman, 04 April 2017 - 05:52 AM.

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#59
Sev

Sev
  • 551 posts

Will do ;)

 

I don't know if this would be the easiest, but just removing the "attack" button from the alliance list would accomplish 99% of what I'd like to be able to see/do.

 

That is pretty much exactly what I am going to do.

 

There will be a button next to the alliance names in the leader board. When you click it, a new dialog that is based off the alliance member target list will show, minus the war points and attack button.

 

Should work well enough.



#60
Cherry

Cherry
  • 792 posts

Sev, you gonna mess up things even more with removing Alliance tab, I promise.

 

Just an example, player A attacks me and I want to retaliate, for some reason he never shows up on Individuals, so only way is attacking for no points from compound list. Apologies but I call it bullshit!

 

You admit that Individuals list doesn't work like intended but you gonna remove Alliance list?

 

Hey, this is an alliance war not a war of individuals ... think  about it again please.


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