Will the game have a webgl version because then that would increase the player base a lot by making it browser based like in red crucible if anyone's played that. It would also be awesome for people who don't have steam.
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WebGL is really cool and it would be great to see Warfare running in a browser, but realistically I don't think it will be happening.
From experiences I have heard from other devs it is still pretty hard to port complex projects to WebGL in unity. I think you really need to plan it out from the start to make it viable and it just wasn't on our radar when we began this project.
And as it appears con has already mentioned, the filesize of the game alone is probably enough to put most players off - I wouldn't want to wait the 30min for it load on my bad internet connection at home..