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Make Herc Scouting Squad Attack On Players Base


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3 replies to this topic

#1
Masahiko2003

Masahiko2003
  • 1 posts

Con Artist! I hope you can make HERC scouting squads attack players base features to replace some of the zombies horde, when they attack us we can control our characters to shoot them and we can get some weapons, gears, medicals, some foods or waters or active gears for killing those squads. And sometimes we can encounter them on missions like on the streets or bridge maybe parks. Thank you~!

 

Others can contribute to this ideas too!


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#2
tehswordninja

tehswordninja
  • 664 posts

This would be extremely cool but it would have to be very limited. HERC enemies would be basically stuck behind cover, and maybe would have extremely basic AI (moving from cover to another).

 

Other than that, we couldn't really expect much else.


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#3
Lana Woo

Lana Woo
  • 364 posts

Ai raiders have been proposed nearly since the start of the game. Here's somebody asking for them back in 2013.

The basic problem is that it's really hard to make realistic AI that can emulate a human raider, so that leaves you with the choice of static enemies, which are not very fun to take down in your own compound. Plus, if you want to face off against HERC, you can either go to the Island or wait for the HERC Bunkers update.


Edited by Lana Woo, 01 June 2017 - 11:11 PM.

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#4
Fredswar1

Fredswar1
  • 282 posts

Ai raiders have been proposed nearly since the start of the game. Here's somebody asking for them back in 2013.

The basic problem is that it's really hard to make realistic AI that can emulate a human raider, so that leaves you with the choice of static enemies, which are not very fun to take down in your own compound. Plus, if you want to face off against HERC, you can either go to the Island or wait for the HERC Bunkers update.

 

If it's hard to make them similar to Human raiders, then don't. They don't need to think like a human player would, because they aren't, they are AI raiders. My assumption is that it wouldn't be hard making an AI that would adapt to the bases of other players because there are a limited number of base variations that are possible. Why? Because the there is a limited amount of space, X, that is available for constructions to be built on. Think of this space as a chess board. And everything on it, as a chess piece. Is it impossible to make an AI to adapt to limited number of piece and place combinations possible? No, otherwise digital chess games would not function properly. Yes, a lot of other factors would need to be put in, but my point is that it is possible to do. Maybe  the reason why this has never been implemented is because that the time and effort needed to make such an AI is not economically feasible, at this point in time. Maybe they'll do it one day, Maybe they won't. Perhaps they need to work on getting at least 99.9% of the bugs fixed before they do add anything else into the game. 


Edited by Fredswar1, 01 June 2017 - 11:33 PM.

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