I believe players should be able to select which traps he/she wants to be activated for infected attack,
The reason for adding this is to allow players to have traps meant solely for Defense against Player Attacks, and Traps meant solely for Infected Attacks, A player would be given the option to "ACTIVATE SELECT TRAPS". Instead of activating all or none of his/her traps. When clicking this option, the player would then be able to click on traps to activate, for the infected attack. Clicking on a trap again, deactivates that trap. Clicking on the trap again, re-activates that trap, and so on...
This allows the player to avoid having to repair/restock traps like ding dongs, but still have traps such as wire traps and WOMs activated..
Edited by Fredswar1, 05 June 2017 - 10:10 PM.