My Feedback for the Infected Attacks in their current State.
I dislike the fact that players are forced to activate all or none of his/her traps before this infected attack and believe that this should be changed so that players can choose which traps he/she wants to be activated (see http://forum.conarti...rap-activation/ ) .
EXPLOIT-ABILITY: I strongly dislike the fact that there is no timer for the infected attack warning message screen. I laughed when I was able to wait over 1 hour for my guys to comeback from their mission, just by not selecting any options on this screen. There should be a limited amount of time given for a player to make a decision. If a player wants "more time" then he/she can choose the "WAIT I NEED MORE TIME" option, If a player were to not select this option when this timer were to expire, then the attack would begin.
Additionally, when you refresh the page for whatever reason, this attack should count as a failed mission, and all survivors present should sustain injuries. I could too easily refresh or even exit out of the game when I get these Infected Attack Warnings, and not face any consequences.
DIFFICULTY: Currently, these Infected Attacks do not offer much of a challenge at higher levels (levels 20 and up). I'll admit, these Infected Attacks offer a challenge at the lower levels, but as you get higher up, the challenge offered becomes less, and less. Surely they can add something to give a challenge even when all 10 of my guys are corned up at the map with High Quality Weapons. Add the Suicide Vest zombies, Add the Elite Infected. It shouldn't be too hard to add these infected to the spawn pool during Infected Attacks, since they're already in the game. Make it so that the Speed, Damage, Critical Hit Chance, and Health are increased as players beat these infected hordes.
REWARD PAY OUT: The Incentive for completing these infected attacks are quite low. Only XP is gained. And not very much either. Add an Infected Bounty Box or some reward box given for every 5 or 10 Infected Attacks Survived. This could even be made challenging by requiring 5 or 10 infected attacks to be survived consecutively. Even add a cool progression bar, displaying how many attacks a player needs to survive to get to his/her next reward box.
UNIQUENESS: Infected Attacks are a feature with much potential, but so far, they are more of an annoyance and offer nothing special to the game. So far, it spawns no Elite Infected, or has any exclusive infected/enemies which cannot be found anywhere else throughout the dead zone, such as the Explosive Zombie, in the terror dome, or Union Island's HERC Agents. It offers no unique reward which cannot be found anywhere else throughout the Deadzone, such as Union Island's Unique Item Box, or The Terror Dome's Terror Dome Box, or even the Infected Bounty Box which can be be obtained by completing infected bounties on select regions throughout the map.
I've read some ideas on the forums about possible new infected. Perhaps some of these infected could be used solely for these Infected Attacks and give the Infected Attacks something special (see .http://forum.conarti...as/?hl=infected). I can always go run a mission and have my guys camp the green zone and kill infected till the timer runs out. It's nothing special. Doing it at the compound doesn't change the overall experience that I get from it.
LONGEVITY: It's cool the 1st time. That's it. Nothing Special. Low Reward, Low difficulty.... This makes the number of times people are wanting to experience this feature over and over again VERY low. Every-time I see the warning message I get the :( look. Because I know I'm about to waste 3-6 minutes of my quality playing time that I'll never get back. I'm sure the developers would agree that they want this to be a feature where people are actually excited for the next Infected Attack (without excessive/game breaking rewards being involved).
Fredswar1 RATING: 0.5/5 Or 10/100. It just has too many flaws, I give it an F for Failure. I hope the devs will try harder to make this Feature special in its own way, just like the terror dome, and Union Island
EXPLOIT-ABILITY - With No Warning Message Timer and the ability to refresh to avoid these attacks without consequences. It's obvious that there were flaws which I guess the Devs never thought about when they implemented this, or even when they were planning this out. +0.
Difficulty: The Only Challenge I get is when there's just one to two guys at my compound. At levels 20 and below, these attacks might serve more of a challenge, but that's it. +0.5
Reward Payout: All you get is XP. I could remove a pile of wood and get XP. +0.
Uniqueness: You're just killing your average every-day infected. and Earning a small, scrub amount of XP. Nothing Special. Nothing New. You can do that in any mission. The only difference is that it's at the compound, and that it doesn't cost ammo. +0
Longevity: Three defenses of these and you've already lost most/half of your interest. Perhaps they'll give everybody a free permanent camo book so that we don't even have to deal with this lame feature, or make it special so that people will love to defend against some Infected. +0
RATING: .05/5 OR 10/100. It just has too many flaws, I give it an F for Failure. I hope the devs will try harder to make this Feature special in its own way, just like the terror dome, and Union Island.
Edited by Fredswar1, 06 June 2017 - 12:47 PM.