As you all know, (or should know) when a survivor is placed in cover, he/she will duck down, and take cover. When shooting whilst in cover, the survivor will occasionally duck down. I noticed that when survivors do this, the chance of them being shot is reduced significantly (with projectile weapons). This is especially true if the survivor is suppressed, or is wielding a melee weapon. Or needs to reload and is suppressed.
When a survivor shoots an enemy within his/her effective range, if that survivor is ducked down whilst in cover, the damage taken is not effected, just the chance of being shot.
I believe that when survivors are ducked down, and in cover, there should be a slight chance for bullets to penetrate through their cover, and damage them. Since the bullets lose speed upon impact with the cover, they will do less damage then normal. These effects only apply when the survivor is taking cover, and is ducked down.
If the survivor shoots an enemy hostile, whilst in cover, that survivor will receive maximum damage from any on coming fire he/she receives, until he/she ducks back down again.
The quality of the Cover determines how much damage a survivor will receive, from this effect.
This may deal damage to some cover, when it happens.
NO COVER - No damage decrease, maximum damage received.
LOW COVER - 10% Damage Decrease.
MED-LOW COVER - 15% Damage Decrease
HIGH-LOW COVER - 20% Damage Decrease
LOW -MODERATE COVER - 25% Damage Decrease
MED-Moderate Cover - 30% Damage Decrease
HIGH-Moderate Cover - 35% Damage Decrease
LOW-HIGH Cover - 40% Damage Decrease
MED-HIGH Cover - 45% Damage Decrease.
HIGH-Cover - 50% Damage Decrease.
HIGHEST-HIGH COVER - 60% Damage Decrease.
Edited by Fredswar1, 07 June 2017 - 11:50 PM.