Freedom Week 2017
Posted 02 July 2017 - 04:31 AM
I personally am a bit* disappointed by the lack of content here.... the Last event had plenty of Content ( There were clothing items/accessories, and there were more weapons, Vests, and Active Gear... tactical effect books too.
This one just has re-run's of last year's clothing items, with a few new ones, with a Melee Weapon, An Assault Rifle, and a Pistol. And the vest... I think more could've been added to this event, to make it stand-out...
The only thing I'd want to craft is the Melee with the shield, since it looks like a dual wield weapon... Everything else... not to sure about....
P.S. Why are the High Activity Zone Components available for purchase from the store? Also, I see that spelling error in your main Post, Con.... makes think that CAG rushed this update in... Can't be a good sign...
Posted 02 July 2017 - 05:09 AM
I personally love the masks, and I think The Purge was a great inspiration for it. We are having more items for this Independence Day than the last year, and at least for me is good not to have too many items to craft after the Buck and Containment events (they claimed about 2,000 fuel each from me).
What I do miss is the Community tasks, and the zombies dressed like Uncle Sam.
Posted 02 July 2017 - 12:37 PM
Dev-team please help!
Stuntmans Skullcover turned from southern rebelflag to starspangled banner ... I want the old rebelflag on my stuntman cape back!!!
Seems the grafic design got somehow overwritten with the new cape design of Freedom Flag ...
I cant go on missions in that new cape ... it makes me look fat. Pls fix that, thx.