Making alliances costs very much fuel and taking paciance to save up, realy takes a long time to reach 1000 fuel. But not all people can buy fuel with real money, so can dev's make the price of creating alliances reduce to 500 fuel or less ? Thank you if that woud happen.
Posted 23 July 2017 - 10:26 PM
It used to cost only 100 fuel to create an alliance but was changed about 2 years ago to 1000. There currently are many alliances of only one player--that is a player spends 1000 fuel to create their own alliance and can get the boosts by purchasing tokens if they finish their tasks. I cannot speak for con, but common sense dictates that an "alliance" should perhaps have more than one player (or one player and their alts) in it and that raising the cost of creating alliances further prohibited the abuse of this game feature or alteration of it's intended purpose.
Posted 24 July 2017 - 05:00 AM
When alliances were only 100 fuel there far more "one man" alliances than real alliances. War was broken was broken and people were only really interested in the boosts.
So Con increased the fuel cost to 1000 and made it harder for one-man alliances to complete tasks (by doubling the task amounts) to discourage players from doing this and to encourage them to join actual alliances.
The "Kill X infected" task only happened on the very first round. Only infected that were you level (or higher) counted. This was problematic when war first came out, as the level cap on FB/AG was 50, but the content only went up to level 40 at the time so max level players on AG/FB server were screwed (only zeds compound attack would count). So Con took it out of the rotation. Why it's never come back now that the level cap matches the content, I couldn't tell you.