It's a problem with this game that weapons and gear get obsolete every time, from a beginners perspective, when you level up and are ready to get new, naturally better guns or from the perspective of a veteran to this game, a new update with new suburbs and new items gets released.
Looking at how the game developed I know why we have that issue and why it wasn't possible to avoid it, but .... I can't be the only one thinking how this was a major flaw to the game's logic and consistency. I mean, an M16 is by far a more powerful weapon than an Mtar, a Desert Eagle is naturally a more powerful hitting weapon than some of the newer pistols in the Dead Zone are and a kitchen knife might be a worse force multiplier than a Katana but not by several hundred times.
It's not just that.
Looking at the loot tables, those can be really boring after a while. And also slightly illogical. Anywhere from lvl 44 to level 50 and above you will be able to loot for M107s. In those areas you'll also be having M417 drops, maybe a PSG once a decade but that's it. Hunting for that particular rifle, for example, is only possible there (or with a lower chance in the newer areas above) but that's it. Why are so many people in those areas are holding on to that particular gun and why noone nowhere else? It's lacking realism there. I know, rather weak argument, but still.
It's not just that.
If you're a beginner and working your way up the ladder, and you wish to raid, you need to keep up with your opponents who are also getting better. That is problematic because it is depending on itself. A beginner is depending on other beginners to be around, which is not a good thing. Because if there is a lack of those, there also is a lack of market structure and in return, players without rich friends or alts are even more at the disadvantage against players who can compensate the continous obsolescence of items. So the current system favors the veterans more than it should and by that makes the available newcomer-base even smaller because people who face enemies who are too strong when raiding are more likely to leave the game.
I've been thinking about that for years and thought maybe now is the right time to write down what could be done to solve a bunch of problems with this game. It may sound radical, it is radical, but please hear me out:
Enable all weapons to be dropped in every location on the map and when dopped having the level of that certain location. Make a new stat-table ranging from lvl 1 to maximum for every weapon and gear at the same time to cover the new situation.
To give you an example: MSR could drop (with a very very low chance) on any lvl1 location with new specific lvl1 stats but could then be upgraded continously and used by the player until he reaches level cap.
A player shouldn't be able to upgrade his MSR more than the level of his lowest level survivors. There could be downgrades for weapons aswell, but maybe just very expensive to get.
Trading any gear or weapon could be limited to only items above level 30 or 40 maybe, optinally, to avoid abuse, or disable trade for downgraded weapons in general.
Lower the prices for upgrading weapons/gear drastically.
Lower the drop chances for uniques and rares in higher areas significantly and raise them for the lower levels.
Benefits for the beginners:
- Grow with your items instead of being forced to trade for new ones every few weeks on a difficult market or depending on your luck finding new ones.
Benefits for the veterans:
- Have a more diverse market.
- Depending on how well new stat-tables would be executed, this could open the door for a lot more strategic depth and also more diverse combat.
- Remember that cool gun with the great stats you found back at level 20 that now serves no purpose other than sitting in your inventory? It could now be a jewel!
Benefits for the developers:
- Depending on how it's executed, ... quiet a bunch. I only write all this because I know you're a capable team with much experience.
- You could give the big spenders something to do again.
- You could have your new players spending on upgrades instead of a tiny amount of fuel on the market. The way it is, you waste potential.
- Even have more trading because more items are worth it again.
- You were not forced to come up with new suburbs. Instead you could just release new guns and gear independently. I think I noticed that the map is almost full and doesn't allow you to expand much further so you need a solution either way, to my knowledge.
Downside for the beginners:
- I see none.
Downside for the veterans:
- It is possible that with new stat tables you could not be able to continue being superior with your currently superior setup, which could hurt .... depending on how all this would be executed.
Downside for developers:
- Risk .... to a certain degree.
Please see this as a blueprint, an idea I had, that may not be fully finished. Feel free to give it some polish and your opinion.
Thanks for reading.
Edited by Winspector, 10 August 2017 - 02:58 AM.