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Ideas For The Expansion Update

Expansion update infected ideas

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#1
Souvage012

Souvage012
  • 25 posts

So, Con said that the Expansion update would get, well, expanded. More guns, more enemies, so this section (if nobody does it before) is to add ideas for upcoming Expansion add-ons.

 

Here are some of my ideas.

 

Zombies

- Corpses: Infected that are in the "last" stage, they have a red-brownish coloring and barely any clothes. (http://img.ibxk.com....346.jpg?w=1040, the one in the middle). Male variants have no shirt, a pair of ragged pants, no shoes. Female variants have a ragged dress and barely any hair. There are no fat variants but vest wearing. Only police and military; both have a visibly worn vest, no helmet, no shirt, part of the pants torn and one boot. About the same health as the green zombies but slightly faster. They do not have an idle animation, they will always be running around looking for fresh survivors. There will be dog variants as well (looking like the zombie dogs from the first Resident Evil film, same health but a bit more speed).

 

As an extra to Terror Dome, Con could add "Football" zombies; zombies wearing football equipment that tackle survivors. So this results in survivor on the ground, recovering from the tackle, if surrounded by zombies you become easy prey for them. These zombies will be fast and should be dealt with ASAP.

 

Locations

The southwest side of the city with locations such as:

 

- Crash site. The crash site of either a commercial plane or helicopter. Somewhere in the middle of the forest or in a dual two-lane highway outside the city. Loot can vary from weapons, gear and ammo to junk, resources and components.

- Truckstop. With a gas station, a garage and a small diner/convenience store and lots of vehicles. A bit of everything.

- Airstrip. Small civilian airfield. Since we have trains, automobiles now planes. Maybe a large runaway, a crashed airplane in the middle. Lots of junk, components and construction materials.

- Bus depot. Overrun bus depot with a certain amount of military presence. A mix of weapons, gear, and junk.

- Trailer park. Both small and large. Same contents as a residence.

- Emergency services station. An ambulance/fire station with medical supplies, components, and junk.

- New models for the Unidentified Building: bar (with a The Last Stand arcade), car dealership, radio station. laundromat and/or post office.

 

A new trap: Boombox. In a nutshell, lights and music that attracts zombies close to its effective range. Once the zombies are done trashing the gadget BOOM. Like the pipe bomb from L4D. Upgrades increase the damage, effective range and duration (or health) of the trap.


Edited by Souvage012, 02 December 2017 - 05:07 PM.

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#2
Frank

Frank
  • 13 posts

So, Con said that the Expansion update would get, well, expanded. More guns, more enemies, so this section (if nobody does it before) is to add ideas for upcoming Expansion add-ons.

 

Here are some of my ideas.

 

Zombies

- Corpses: Infected that are in the "last" stage, they have a red-brownish coloring and barely no clothes. (http://img.ibxk.com....346.jpg?w=1040, the one in the middle). Male variants have no shirt, a pair of ragged pants, no shoes. Female variants have a ragged dress and barely any hair. There are no fat variants but vest wearing. Only police and military; both have a visibly worn vest, no helmet, no shirt, part of the pants torn and one boot. About the same health as the green zombies but slightly more fast. They do not have an idle animation, they will always be running around looking for fresh survivors. There will be dog variants as well (looking like the zombie dogs from the first Resident Evil film, same health but a bit more speed).

- Crawlers: Moving infected torsos. I remember Con saying he could not add them since the survivor animation shooting downwards looked weird (or something like that). Nonetheless, he could add them. They  are the last infected to spawn regularly, are the slowest ones and thus, the weakest ones; even if there are vest wearing versions. Maybe, instead of appearing with regular infected, they appear from open manholes, under cars, open ventilation shafts.  

- New bruiser attack and model. The punk looking fat zombies could get a new model and attack move. Charging at you from a short distance and knock you down (like when you get knocked by an explosion) making you meat for nearby infected. This attack could be random but deadly. Ideas for models include: an infected bodybuilder, a survivor who thought football gear protected from undead or a fat, gangbanger zombie.

- HAZMAT exploding. White/forest green colored HAZMAT suit infected that, when killed with guns or grenades. Explodes. Damage from the explosion should be equal to the lowest level grenade/explosive available. Melee does not causes the explosion. They can either be a threat or an unwilling ally. Reason of them exploding: gas tanks. Have the same health as police zombies and take a bit to explode (that is, they hit the floor and, after 3 seconds, BOOM). A rare spawn, like tall, riot-gear zombies and should appear during compound attacks.

 

Locations

- Crash site. The crash site of either a commercial plane or helicopter. Somewhere in the middle of the forest or in a dual two-lane highway outside the city. Loot can vary from weapons, gear and ammo to junk, resources and components.

- Truck stop. With a gas station (without Fuel inside the pumps), a garage and a small diner/convenience store and lots of vehicles. A bit of everything.

- School. The outside of a local school (or highschool) that was used as an evac/quarantine center. School buses and lots of stuff left behind by the Army and civilians (Kinda like the high school scene from the 2010 Crazies film)

 

That's all for now. But I've been also thinking: Con, why instead of moving south we head west? To Whistler's Forest, an annexed community close to the city. Maybe a new range of infected models (town-like clothing) and a new enemy (not infected or HERC, humans, a Saviors-like survivor group?)

#1 : Exploding Zombies.

 

HAZMAT Exploding ? Don't we have a fat guy which carries Explosives in the Terror Dome ? That's a kind of special infected which is shouldn't appear on the normal local maps. Auto-Explode after 3 seconds, I think this is a little bit weird here. When the zombie walk out from the spawn area, it takes about 3-5 seconds to let the zombie define the position of survivors and begin the attack. So after 3 seconds then explode, I think It's a little bit early.

 

#2 : School.

NO. ABSOLUTELY NO. If Con made school as a location of the map, there would be student infected, teacher infected and parents infected and so on. But don't you realize that we just cannot kill children ? Highschools may be fine, but Secondary schools below is impossible. Did you realize that there's no children in the GTA series ? Why ? To avoid the violence of course. The Last Stand Dead Zone such a Horror Game to be honest, such a game full of blood and gore like that I think the work putting children in it doesn't seem to be a good idea. Repeat, THERE IS NO WAY that we can put children in the violence game.

 

( Oh btw, don't compare The Last Stand Dead Zone with Happy Wheels because somehow I think that HW did it just for entertaining people. And don't forget that HW could be bloody, but there's no zombies in the game ).


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#3
tehswordninja

tehswordninja
  • 678 posts

I don't think we need any of the infected types you came up with. We already have "Corpses" in the form of the very early level zombies that move incredibly slowly and are rather weak. You literally said why crawlers shouldn't happen, and a new bruiser attack and model should just be applied to a new infected type. A football zombie would be interesting though.

 

The only thing I somewhat agree with is some sort of explosive zombie. Something like the terror dome but toned down a loooot.

 

 

Locations:

 

Crash site sounds like another location you won't loot, similar to pretty much 90% of the new locations we've gotten.

 

Truck stop: See above.

 

 

School: I think as long as the school wasn't explorable and rather it was everything outside, with military stuff all around, this could be a pretty unique and interesting map to explore that might actually be worth while.


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#4
Umbrella Security Service

Umbrella Security Service
  • 2 posts

Just an idea. Since there are AI Compounds in every area, after we take all of those AI Raiders out, can we occupy their Compound instead? this would be nice for people without DMU so we can be near where the action is instead of waiting for 2H(including UCS 50%), but the price would be more spawns than usual in a day. it  would be nice to have other FOBs.


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