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A Few Much Needed Features!

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#1
Ohtacaro

Ohtacaro
  • 4 posts

Complaining about server issues repeatedly doesn't really help anything. So, instead I'm going to take this time to suggest a few features that would greatly enhance game-play in general. If Con gets time to implement anything, I would do these before dding more areas, items, events, etcetera.

 

Please UP-VOTE this topic if you agree, or REPLY with your own ideas! FOLLOW this topic to find out what Con ultimately decides!

 

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#1 FIND CONTAINERS [Yay: 5 Nay: 2]

-A hotkey/icon you press that highlights all containers on a level that still haven't been raided.

          This feature would be extremely useful as many times you end up running down the clock while looking for the last containers. You have plenty of time to scavenge, yet you don't get the xp or items because you can't find them.

 

#2 CONSECUTIVE RAIDING/HEALING [Yay: 5 Nay: 0]

-A hotkey you hold down while clicking on containers to cue them for your scavenger or medic.

          With this hotkey, you can select a survivor, then cue them to heal multiple people or scavenge multiple containers. This would be especially helpful on large maps when you must move your team all over the place.

 

#3 SORT BY CONTENTS (Metal, Wood, Cloth) [Yay: 5 Nay: 0]

-A sorting drop-down option (like quality) that sorts items (specifically junk) by what materials you'll acquire when recycling them.

          This will be extremely helpful when searching large inventories to see if you have enough junk to get the materials you need for a building or craft.

 

#4 GROUP SELECT [Yay: 3 Nay: 3]

Suggested by AHA9082 https://disqus.com/b...bb8336779a31cd/

-A hotkey or click and drag that allows you to select multiple survivors.

          This would be especially useful when starting off a level, instead of picking one survivor to send into the fray, send them all! Need to get out of the map quick? Hotkey everyone and send them to the safe zone!

 

#5 SELECT ALL BUTTON FOR RECYCLER [Yay: 2 Nay: 0]

-Adds a select all button to the recycler so you can easily select all poor items, common, level 1-23, etcetera.

"It would let us click all the grey or green items right away instead of going through 20-30 pages of new items on the recycler like most of the DMU players have to do after 20 minutes of autos."


Edited by Ohtacaro, 14 November 2017 - 05:06 AM.

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#2
cesar

cesar
  • 106 posts

i actually have problems scavenging for the last containers, just come back from a raid from prison and again its the same thing, cant find the last container and i couldn't get the points for the alliance war and its really annoying


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#3
Ivan

Ivan
  • 571 posts

GROUP SELECT - it is not an option on purpose, individual survivor control and managing the group that way is a challenge intended by the devs. You can use number hotkeys to select and move survivors very quickly, when you get used to it and after practice you will be able to achieve almost the same effect as if the whole group was selectable by one hotkey.

 

I would say that non-highlighted containers fall into same category as above. After a dozen or less plays of the same map, you know them by heart anyway.


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#4
Ohtacaro

Ohtacaro
  • 4 posts

GROUP SELECT - it is not an option on purpose, individual survivor control and managing the group that way is a challenge intended by the devs. You can use number hotkeys to select and move survivors very quickly, when you get used to it and after practice you will be able to achieve almost the same effect as if the whole group was selectable by one hotkey.

 

I would say that non-highlighted containers fall into same category as above. After a dozen or less plays of the same map, you know them by heart anyway.

I see your point with group select and personally have no problems with it. Highlighted containers on the other hand I am very much for. I don't have time enough in a map to play I spy while also trying to strategically fight off hordes of infected. I like the fact that you're not guaranteed to find everything because of the time limit, but being forced to leave simply because you can't find the last one or two containers is simply frustrating (especially when you're color blind...). 

 

Now, if it were added as a mission book that automatically highlights all containers, I'd feel that would be an acceptable compromise.


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#5
morsmagnes3

morsmagnes3
  • 85 posts

I personally think the group select isn't really the idea, it would hurt people when raiding and it takes less than 2 seconds to more your your survivors using the hotkeys anyway. I don't see that as a problem.

 

I think highlighting the containers wouldn't be necessary either, the devs added a counter last year and you already get an indication of a container when you hover your mouse over it. However, it's a cool idea, I just don't see it being worth it.

 

The consecutive scavenging sounds good on paper, but it sounds like moving your survivor once the sequence started might show some difficulties. If the devs work around it though, it would be alright.

 

As for sorting the inventory better, that would be extremely useful. It helps people who are spam clicking for resources, which some does often when filling their generator. It would also make it much easier for low level people who are starting to build their base up. Another thing they could add would be a sort section while using the recycler, the same as the inventory. It would let us click all the grey or green items right away instead of going through 20-30 pages of new items on the recycler like most of the DMU players have to do after 20 minutes of autos.


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#6
bossfighter7

bossfighter7
  • 135 posts
The highlighting items that are scavable would be an amazing addition to the game since most of the time I spend 2 minutes looking for that last box or item to scavenge and it's just not there. The rest of the things just seem unnecessary. this is just my opinion.
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#7
Glaug

Glaug
  • 6 posts

Honestly, the group select or a "move all" button would be GLORIOUS to me. I use up tons of medical supplies every day, every other mission, because survivors are CONSTANTLY getting downed because they won't respond to mouse commands. I have to abandon task missions before I'm halfway through all the time because I keep losing survivors to UI glitches. I'll go 1-move-click, 2-move-click, 3-move-click, 4-move-click, 5-move-click, and half the time there's still somebody standing around where they started with their thumb up their ass. This happens constantly. Every single mission, every single time I run the game, and it pisses me right the hell off. Sometimes I'll move the mouse around and click frantically, and STILL my survivors stand around like a bump on a log while the rest of the team gets slaughtered, costing me yet ANOTHER round of medical supplies.

 

It's incredibly frustrating, because it's not a matter of "getting gud"—it's a matter of the game interface constantly failing to function and refusing to acknowledge commands. Let me move all five with one click, and I don't need to constantly worry about who's left behind and how long I'm going to have to concentrate on desperately finding a way to make them move from one part of the map to another instead of concentrating on zombies. I'm getting really sick and tired of this, and it's sucking a LOT of fun out of the game.


Edited by Glaug, 04 March 2018 - 02:13 AM.

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#8
Lana Woo

Lana Woo
  • 702 posts

I agree with the click failure, I think everyone has been frustrated by that sometime; however, the "move all" command would not actually fix the problem.

 

For example, if you want to make your survivors escape from gunfire/zombies and you select them and send them somewhere else, the click needed to make them go there would still be able to fail, making them all stay where they are. Also, this would still not account for when you need to move single survivors to different places, and even if it's used for that, the path some survivors might take would probably send them directly to incoming fire/zombies.

 

I would much rather see the click failure fixed and keep the controls as they are.


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#9
bossfighter7

bossfighter7
  • 135 posts
I think the only thing nessiscery is to highlight all the scavable containers (scavenge able) containers. It's just very annoying looking for that last container and it just doesn't seem like it's there.
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#10
Glaug

Glaug
  • 6 posts

OH MY GOD. I just finished a Hospital mission, and this mouse glitch was a goddamned nightmare. It was absolute desperation trying to find a place on the map where clicks would register. Four out of five times I clicked on an empty part of the floor in any of the hallways, nothing would happen. I'm not exaggerating, either. About four out of five commands to move to empty floor were completely disregarded. I had one of my scavs stuck in a room by herself when the rest had left, and I tried like hell, clicking on every empty part of the floor I could find, but three seconds of clicking weren't enough, and she got downed. This is bullshit. Absolute bullshit. How am I supposed to have fun like this?

 

Also, Lana Woo, it's not so bad if "move all" fails occasionally, because it'll be easier to notice and its failure still leaves my survivors close to each other where they can protect each other. Right now, I routinely wind up with a single weak mêlée survivor standing by him or herself twiddling their thumbs while a swarm closes in on them, stopping them from being able to escape at all. And by then, everybody else is too far away to come and try to rescue them.


Edited by Glaug, 04 March 2018 - 11:03 PM.

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#11
Lana Woo

Lana Woo
  • 702 posts

What I'm trying to say is that a "move all" command is not fixing the problem; even if it's somewhat better, it would still be there to ruin someone's day. For example:

 

 I had one of my scavs stuck in a room by herself when the rest had left, and I tried like hell, clicking on every empty part of the floor I could find, but three seconds of clicking weren't enough, and she got downed.

 

Can you imagine if this would happen when you are trying to move ALL your survivors during a raid? All of them would get downed.

 

To be fair, I never experienced something like you described. In most cases I only have to repeat once or twice the command. Maybe there's something else going on there, but the misclicking problem is certainly everywhere.


Edited by Lana Woo, 05 March 2018 - 12:20 AM.

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#12
Glaug

Glaug
  • 6 posts

What I'm trying to say is that a "move all" command is not fixing the problem; even if it's somewhat better, it would still be there to ruin someone's day. For example:

 

 

Can you imagine if this would happen when you are trying to move ALL your survivors during a raid? All of them would get downed.

 

To be fair, I never experienced something like you described. In most cases I only have to repeat once or twice the command. Maybe there's something else going on there, but the misclicking problem is certainly everywhere.

 

Two big things:

 

1. If "move all" fails, your survivors may still have the advantage of being together and able to survive longer, and

2. "move all" would only have to work once instead of five times in a row.


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#13
AZ Leader

AZ Leader
  • 190 posts

Well done :) I agree with all of those :)


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