You deserve a million upvotes. It's ridiculous how many coding errors this game has, and that is probably one of the main things that turns new players away. I wouldn't say this game is worthless as a financial asset, it's kept CAG running even when Warfare Online failed, which is quite a feat, financially speaking.
What company do you think could manage this game? My money is with Jagex. If this game was run as well as Runescape, it would be a huge step up.
On the topic of errors, I noticed a big difference between high levels and low levels. Basically, low levels have more bugs, more problems, and less stuff in general. In a single day, I have had problems on my alt account where zombies didn't spawn during SEVEN out of TEN missions. That is a pretty hefty percentage and makes it difficult to level up and less likely for people to invest in the game if it's constantly slowing their progress.
On top of that, bounties (a main way to get fuel and unusual unlootable items) are sometimes impossible. When leveling, there is a stage where there are more runners than walkers in maps. This transition stage (lvl 23-32) is designed to get players to be more on their feet as they encounter faster zombies. HOWEVER, there is a problem. When it comes to finding walkers for bounties............you get none, and I genuinely mean NONE. I have run nearly 20 missions in 1 area and (excluding the ones that were glitched from the no spawn bug) I have found a grand total of SEVEN walkers out of a required SIXTY FIVE. Talk about slow progress. In comparison with much higher levels, the number of zombie finds is quite balanced. It usually takes 2-5 missions in one area to get everything required (even when they ask for 200 walkers/runners).
And although some people may say "Buy DMU" against these problems, that isn't a valid reason. If the game is heavily bugged, why would people spend money and time on it? A lot needs to be fixed to make the game more appealing. There are simply too many problems and with each update, more is added and more is forgotten. It's like creating thousands of little houses but never finishing a single one. The "houses" are unstable and can sometimes cause problems.
I used to mainly play on my lvl 60 account. But I decided to start leveling my lvl 30 account. For the very first time, I have been incredibly frustrated with the game in a single day. Now imagine the problem when it comes to new players getting stuck because of the bugs (especially since the return times increase seriously quickly as you level up). The game no longer becomes fun until you hit the really high levels (50+) which a lot of updates and fixes are geared towards.
I think the first step before advertising the game (come to think of it) would be to solve a few internal problems first. I didn't realize they were that bad, and advertising a glitchy game will definitely REDUCE the player database as more and more people leave.
NB: The numbers stated are exact. They are not exaggerations, even though I sort of make them sound like exaggerations.