Crash Sites: an idea that has been popping around in my head for a long time. Not only the location for good loot to be found around the Deadzone, but with the introduction of the high activity zones. Crash sites can be seen as a random event that happens all over the dead zone.
Edit to Story: HERC has been creating new types of weapons and Armor. They are designed to wipe out you and everyone left in the Dead Zone. This treachery cannot go unchecked. We have to do something before HERC unleashes its plan to wipe out the Dead Zone.
Timeline of New HERC invasion.
Day 1: Rumors have it all over the dark zone of HERC helicopters fueling the beginnings of a new era of HERC soldiers. They have the weapons, gear, and soldiers to wipe out the rest of the survivors in the dead zone. Maybe if we can figure out what weapons they have. We can figure out a way to beat back this HERC initiative before it gets too out of hand.
Day 5: HERC Choppers visibly seen flying overhead in the Dead Zone. Intercepted radio chatter from HERC frequencies, it sounds like a woman, possibly a Doctor. She seems to be talking about some sort of new HERC mission. "Initiate...*breaks in and out* one of program Alpha"
Day 8: HERC chopper shot down by Survivors in the Dead Zone, we should try and get there before anyone else does. Humvees seen leaving HERC bases scrambling to recover the downed helicopter
Day 11: HERC forces seen re-entering Zones that they had abandoned. New gear seen from afar, They don't seem to be hurt when attacked by Zombies.
Day 15: Another chopper shot down today, once we figure out what's in these choppers we should be able to stop HERC.
Day 17: Followed by HERC Humvee on my return from Scavenging, managed to lose them in a crowd of infected.
Day 22: People are getting scared, HERC is growing bolder. They are now pushing their presence throughout the Dead Zone, proclaiming that they are recruiting for their great cause.
Day 25: Its almost been one month since HERC has begun to take back the Dead Zone, we have fought too hard to be wiped out now. We have to fight back.
Day 30: A new broadcast has started, Major alliances that have now been at war are now joining forces in an effort to push back the HERC invaders. HERC are not backing down, we hear the amount of choppers overhead increase.
Day 33: HERC forces are now being engaged on the outskirts of the Island as they push their way towards the terror dome. Choppers are being shot down left and right from the chaos in the Zones.
Day 36: The first line of Defence against the HERC onslaught has been destroyed. The few alliances that risk their men are not enough. We need an army.
Present Day. Tell me what you think.
Now, these are heavily armed choppers from HERC. They want their supplies back, but even scarier is the noise has drawn the dead from every sewer and backyard. (This story just adds the idea that either HERC or zombies could spawn in). Like on the Island. Instead of having the problem only in the entrance, it should also be a fight to get out of the crash site. With the loot, you have obtained. Will you survive the crash site, or will you join the pilot and crew?
Locations: Anywhere, all over the map. Spaces where the devs have not put loot places before, broken buildings, fields. Anywhere. They would be random events like the high activity zones, thus making them very special and not able to be auto missioned. They will spawn every 24 hours. Also, they can be placed on top of other buildings such as an office. except not entering the building it will be on the outside of the building.
Loot: The loot would be the highest available since the HERC was sending in a heavily armed battalion. Since it is a very heavily armed battalion there should be a higher chance of looting a quality item in this zone.
Edit: Loot will come from one of three ways. We have the original way of loot boxes over the map, you have to scavenge the quick before you are bombarded with attacks from the enemy in which you face. Dead or alive. However it can come in a few different 'cooler' ways, We can have a code in one of the crates. Like a code you would enter to unlock a briefcase, except it would be called a 'Herc Supply Code' which would apply to the HERC supply box that is in the chopper guaranteeing a unique or something similar. Or there are dead HERC personnel with extremely valuable loot on them, they would be different models than the ones we have for regular dead bodies.
Leveling for Zombies: The crash site infected would be at least 5 levels above your leader. Since the loot will be very good, mostly armor and weapons. The Infected would be extremely hard since they are coming from all around the Dead Zone since the noise has drawn them. The new boss infected would be spawned every so many minutes, so your objective is to get the loot and scram. These infected would be accompanied by many other infected just to make them harder to target.
Leveling for Herc: They want their shit back, and some survivors are gonna try and steal their gear from their men? Hell no. The HERC has commanded a very aggressive retrieval of their supplies. They will stop at nothing. Against the Herc, time is not your friend. Since they scrambled their forces to retrieve the goods, heavy units are inbound after the first initial rounds of regular HERC soldiers.
Spawning for HERC: This idea might seem weird, but having the HERC spawning in like zombies almost, except they spawn wherever you are not. Giving them time to spawn in and take positions to make your time difficult when trying to leave the crash site. I fear balance issues if they are able to spawn a huge force and block the exit with suppression. So balancing will be key to this idea.
Edit: HERC spawning would be based on a select number of spawns per 'wave' (what we will call it for now). The first round of backup is a basic HERC soldier with SV-SMGs (Basic). However, once the waves progress, until your survival. The HERC reinforcements will become armored and have weapons rivaling your own.
Timing in the MAP: I had an unusual idea, for every hour or so you wait the level of the infected or HERC grows. Something where the early bird gets the worm, and it makes it easier for the survivor if they go as soon as it spawns in. Gives people a reason to log on to try their luck.
Edit: Balance: This is an are that should be stressed heavily since this would be breaking new ground for CAG we should try and work out the kinks we would see that would hinder this mission type with what we have discussed so far.
Hopefully, you guys liked this idea, but please hit me with some criticism. I love it xD
Edited by AZ Leader, 22 March 2018 - 03:05 AM.