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Compound Animations And More Available Compounds?

Compounds animations survivors variables layouts objects building

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#1
VincentDes

VincentDes
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Ok, I'm quite new at this so I'm not sure if I'm doing this right or not but..!

 

I was thinking the game should add animations to the survivors who are in the compound, it just looks really boring when all they do is walk around and look like they're trying trying to fix things, it would be cool to add animations such as the survivors interacting with eachover, sleeping, tending to crops, taking a shower, taking a dump, etc. It would add more realism to the game I suppose and make it look more interesting. Also, thinking about it, we could include certain factors as well such as a moral boost from survivors socialising with each over in the compound or it could be the opposite such as an argument after a failed mission, or having injured a person during a mission, something like that anyway.

 

Now for the other idea, I was thinking that this game should include a variety of different compound layouts ranging from different building space and outer space, having different compound layouts available would be interesting, and we could add another variable as to how much security objects we could place in different compound layouts. I was also thinking that in order to move into another compound, you would have to use fuel up or something depending on how good the compound layout is rated or how far away it is or maybe how much stuff you're carrying at your compound. At the start of the game, it should make it so that you can select a starting compound with various advantages and disadvantages or have the game select a compound for you by random, it's just so weird having all the players have the same compound layout, it just seems unnatural!


Edited by VincentDes, 09 August 2013 - 01:40 AM.

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#2
Bruce Lee

Bruce Lee
  • 1,528 posts

Both of these have been suggested many times. Please use the search bar for future reference.


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#3
Royalblood

Royalblood
  • 115 posts

Seriously ad survivors carrying guns in compound if there were zombies running around outside i'd better have my gun.


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#4
Revenant

Revenant
  • 437 posts

Likewise i have suggested and supported the idea before but i think we should avoid animations like the "physiological needs" (*)  or interactive animations  otherwise it will look like another Sims expansion, blerg !

 

 

* (take a dump or a piss, survivors could however enter the outhouse and leave moments before, but no watching that ! hell no ! its a ambiance breaker)


Edited by Revenant, 09 August 2013 - 12:24 PM.

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#5
Cold_Hand

Cold_Hand
  • 235 posts

I'ts suggested though many time and i support one of them.............. however like Revenant said Interactive animation would like social games such the sims..  :D


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Also tagged with one or more of these keywords: Compounds, animations, survivors, variables, layouts, objects, building