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A Problem With The New Movement System

movement problem

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I think I've worked out a problem with the new movement system: When scavenging, the survivor follows the shortest route to the nearest point on the object at the time of clicking, but this is not necessarily the shortest route.


The best example I have come across is in the street with the burnt out car. From the green zone on the left of the area, click on the taxi on the near side of the area to scavenge, wait for your survivor to get there, and then click on the police car opposite (on the far side of the area). Your survivor will go around the car and barrier towards the right, then double back on the other side. Here they should start to scavenge from the police car, but instead they loop around it to the opposite end and then scavenge from the point on this car nearest to where they were scavenging from the taxi.


This is particularly annoying when trying to get the 'efficient' bonus. Please try fix this soon Con :)

Edited by Muahahahahaha, 20 August 2013 - 07:24 PM.

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