EDIT: Disclaimer: this idea is meant to make things more balanced for non-DMU players. For DMU players this is not an issue. Also I have doubts that the new gear will help very much non-DMU players, since they will have to stick with low quality ballistic armors that will probably will not make such a difference. (END EDIT)
Sometime ago, Con nerfed the trap detection rate of recons. Back then it looked nice since traps started adding some real challenge to an otherwise way to easy task.
The last updates finally got raiding to a, imo, quite balanced challenge, where defeating a good defense setup combined with a high quality arsenal now can get really hard, if not almost impossible, considering time restrictions (specially when facing lagging issues).
So now, and with future wars in mind, things can turn out really frustrating if after beating a good defense our lasting survivors get downed because of the many traps that are undetected by recons.
In my experience, undetected traps have also been responsible for making harder compounds almost unbeatable, since placing them on the most probable (when not only) path to get to the best shooting spots is an obvious tactical choice that becomes way too time-consuming to overcome.
For DMU owners that is perhaps not much of a challenge since they can grenade their way to their goal, but for non-paying players it turns out to be a way too high limiting issue, imo, specially when considering the added costs on medical supplies to heal downed survivors.
So, my idea it just to get the trap detection rate a little higher again, not necessarily to the previous 100%, but perhaps closer to 90% (right now it seems to be around 70% or so). Traps will still do their job in deterring/slowing down attackers, they would just not be more efficient in downing attackers than the defenders themselves, which it's what we have now.
Alternatively, perhaps a new gear item to improve trap detection could be added (perhaps this is already coming, idk)
A third choice could be to reduce the damage inflicted by traps, but I've not thoroughly thought the possible downsides of that.
Edited by JHPinto, 28 August 2013 - 02:14 PM.