Maybe Con thinks that DMU was a failed creation, but he is wrong. There would not be many players in the game, if it were like the rest of the MMO-s, where the players have to wait only to refill some kind of bar to play again.
And you mean the other versions with out the DMU are being played..............why?
You mean that there couldn't be other solutions to this problem besides an over powering item?
You mean that by this logic then if you want even more players you would just give everyone a DMU.
Everyone should pay for the games they play. Otherwise no one will make new games. Which in todays gaming world cant say that would be a bad thing... but still..... its a fail in terms of game play...... it's a good business move they are different topics entirely.
Some of my survivors are away for 5 hours.........so i have to go find another game to play because i don't have a DMU. So its driving away just as many people as it keeps. To bring back those survivors right now it would cost 171 fuel. At roughly a penny a fuel that's 1.71$ just to bring them back if i wanted to pay. Are you telling me that they couldn't just make it like 10 cents to bring back your survivors(a more reasonable fee).. and have people paying 30+$ for the same thing the DMU provides? That's the problem with facebook games most of them are just fads. So they want the quick easy 30$ now and getting people hooked on a game they invested in and feel they have to play. And yeah i know i can get fuel in game so technically 1.71$ isn't accurate for return cost. However, that is what they are selling fuel at so IMO that's their evaluation.
I'd much rather pay 30$ over the coarse of 3-4 months then just go out and buy an overpowering item just so i can have an overpowering advantage. But all facebook games and games of this nature follow cookie cutter molds and then sit there wondering why their game only lasted a year before bottoming out.
Edited by LigocCogil, 31 December 2013 - 07:53 PM.