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Random Location Events

random every now and then for something different new location different

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5 replies to this topic

#1
INoEmo

INoEmo
  • 393 posts

What I propose i that every now and then you will go to a regular place but have something else going on there.  Maybe you are going to a park but when you get there you find out HERC used that park as a mobile hospital so there is a higher chance of medical items but more zombies.  So what I guess I am asking for is that there is a chance (bigger chance for the more likely things) that you will go to a location and there might be different boxes, higher chance of a type of zombies or different loot.

 

Some ideas:

Drug house:

When you go to a residential house and find a little setup for making 'painkillers'.  There is the same loot as a regular house but with a loot able drug making set that you can get a few 'painkillers'.  Maybe also 2 hazmat zombies when you get there.  Very rare chance

 

Hospital Park:

Happens at parks where the HERC have made the park into a field hospital.  There are about 30 zombies to begin with and the loot is the same except for more bodies and medical lockers. moderate

 

Helicopter crash:

In parks (maybe other places) a helicopter has gone down.  You can loot the helicopter although it takes quite a bit longer than most containers.  The helicopter will have a 60% chance of a lmg although it will probably be a broken one.  You can also find other weapons, ammo, gear and metal in the helicopter. rare

 

I will update this as more ideas come to mind.  Also I understand there are bugs that need to be taken care of before something like this is implemented but I just think it would be a nice thing to have before the end of beta.


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#2
PeterTehDumb

PeterTehDumb
  • 1,634 posts

What you mentioned is real difficult to code within a month


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#3
INoEmo

INoEmo
  • 393 posts

Ok well maybe after beta?  I just think that this type of thing would be nice to have.


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#4
INoEmo

INoEmo
  • 393 posts

anyone else have idea/opinions?


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#5
warbrand2

warbrand2
  • 1,289 posts

suggested before, a few times actually. Generally ends up with the following. A good idea but would get repetitive after awhile unless there was a ton of events that could happen.



#6
Rose Mantis

Rose Mantis
  • 1,009 posts

suggested before, a few times actually. Generally ends up with the following. A good idea but would get repetitive after awhile unless there was a ton of events that could happen.

And outside of that, the main solution is limited per account happenings.

Though after beta, Random events could really breathe life into the game.


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