So I just went raiding, and cleaned out the entire outpost. As I was pillaging the player's resources, I felt a moment of remorse and sympathy for the hapless player, who would only know whom had attacked him, and not in the ingenious fashion that I had assailed his base with. That's when the idea hit me for a Surveillance System for compounds, in order to make base defense more effective. With a player is attacked, all he gets via. notification, is the casualty ratio of the assault, resources siphoned, and who had attacked him. This DOES allow the player to extract his revenge, but it doesn't prevent an enemy from attacking in the same or different method, in order to achieve the most successful raid.
Thus the surveillance system. It would provide a more challenging and unique experience for raiders, and give defenders a chance to gain experience as to conducting the defense of their outposts. The system should be available in the level 10-20's area, and should use up electronic components, plastic, wires, etc. Perhaps it should be upgrade-able, to extend duration of surveillance, going from say, 30 seconds from the first shots fired, to the full duration of a raid. Maybe there would even be anti-surveillance devices for raiders that would take the place of grenade slots, and block out the system for 30-45 seconds.
I honestly think this would be an effective tool for defenses, and would put an interesting spin on the game. What do you guys think?