"So - we've spent a bit of time looking into this and the way that suppression is working now, is how it's worked from the start.
The thing is, it's "broken". It's always been broken. I'm trying to figure out a way to make it work without completely changing it from how it works now.
This is how it was intended to work:
- Suppressed survivors were never meant to be hit with incoming rounds from the front.
- Flanking suppressed survivors was the only option.
- Any survivor ducking behind cover should be protected, unless being attacked from the side or rear.
The reason reloading survivors who're suppressed don't get hit is because they're "ducking" behind cover. The problem is caused by survivors who are suppressed while standing, the game thinks they're still standing, so they can be hit, which wasn't our intention.
It was always our intention for survivors who are behind barricades to be impervious to damage, unless they were being hit from the side or the rear.
So as I said, I realise that you guys have become accustom to the broken system, so I don't want to change how that works too dramatically."
Surely you realize we can design defenses that are nearly un-flankable. That makes the intended suppression framework untenable entirely.