There is just a problem with viable targets in general. On my high level account and on my low level one I have serious problems finding someone that is both 1) not in protection or flagged and 2) worth more than a couple of points. There really is no one answer that will fix the problem but a combination of things are needed.
The system is broken in it's current form.
- Only 10 people in the winning alliances get anything but to win it takes quality participation from more than 10 people so you have people that work hard to help their alliance win but miss out on any kind of reward. For these people it's much more profitable to raid the lower ranked alliances that run their genny and get fuel that way. Maybe a fix here is that winning alliance rewards are given based on percentage of total alliance points earned.
- The raid return times at high levels are too long at 4 hours. There are multiple options to fix this that have been discussed already so I'll move on.
- The rewards for warring are honestly not the best way to get fuel at high levels unless you are in the top 10 of the #1 alliance. A level 50 account can get a max of 420 fuel every 14 days from missions alone without a peak book (30/day x 14 days = 420). Combine this with a genny and possibly even further by using a peak and you get higher fuel rewards by not participating in the war. Nerf peaks (again)? Nerf fuel from missions? Increase fuel rewards on winning alliances? Give more than just fuel as rewards? The fixes for this one are varied and thinking about all the possibilities could create it's own thread so moving on.
- Outside of the top 4 alliances in a round the targets just aren't worth the time if you're in one of those top alliances. Grinding 2 point targets makes me not want to participate in the war. Make each flag taken worth fuel and get rid of the points system all together? No more fuel rewards for the winner, you win based on how many flags you can get because each one is worth a set amount (this can vary depending on level to keep balance and prevent low levels alts from abusing)? Have point values for a raid based on defenders killed or give bonus points as such so that empty pounds don't give 0?
Edited by nihilus28, 09 April 2014 - 06:23 AM.