Since we will be introduced to a new injury system soon, I thought of a way to use the Medic's Enemy Info.
In PvE, when the medic is out in the DZ, any zombies within his/her's LOS, would have their health bar displayed above them, similar to how the barricades are form and all. This only works for the medic's LOS, not the other survivors unless its the Leader. The higher the attribute is, the farther he/she can see.
In PvP, same rules apply but with new mechanics. Similar to how survivors can suppress, scavenge or melee barricades, by pressing the space button and right-clicking, the Leader/Medic would 'scan' the enemy survivor for vital information. That information could include how much health remaining, any minor/major injuries,(maybe what weapon and gear they have equipped, and Identifying the Leader, I don't know...sounds OP, just putting it out there, moving on) Now once that enemy is scanned, their portrait is either placed above your own survivors portraits or on either side on the bottom for quick reference. Again, enemy survivors can only be scan if they are in the Leader's/Medic's LOS. If your Leader/Medic were in a raiding party and they scan a couple of enemies, but now they are dead, that info is gone. Now let's say you have both the Leader and Medic in your raiding party and they both scan equal number of enemies. If one of them were to die, any info about the enemies that they have scan, is gone and you can't use it, you would have to re-scan with the other one. The higher the attribute, the faster the scan is and the farther they can activate it.
I believe this would give the Medic more value to bring along raids and to play more strategically as to keeping them alive and in the back of the front lines, so to speak.
If they are any questions or any points that need clarifying, don't be afraid to post your concerns. If you want to add or tweak this idea, don't just post also give valid points. Thank you.
Edited by latech2012, 11 April 2013 - 03:34 AM.