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Alliances raiding non-raiding scavenging

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#1
Harpago

Harpago
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Here's an idea for those of us who don't want a game that has degenerated into a game of raiding for the sake of raiding, where less drama is made about that aspect of gameplay, without having to play with a White Flag and thus still with some element of risk to keep you on your toes. For those of us who would prefer a non-raiding orientated alliance, where there is the option of a raid once in a while -at a penalty- rather than join an alliance, join a Guild.

 

The guild would work in much the same way as an alliance, earning boosts from scavenging resources and meeting targets, except the point is simply collective unity and brotherhood, and survival in an environment over run with zombies. There would be no 'war;' the point is simply survival and every other aspect of gameplay, with boosts earned by contributing to the collective Guild for the tasks.

 

Guilds would otherwise be identical, individual flags, ranks, etc, individual codes and ethics etc.

 

A member of a guild would be unable to attack and member of an alliance, and visa versa. Everyone who wants gameplay dominated by raiding can join an alliance, and everyone who doesn't can join a guild. Simple.

 

Should a guild member feel the urge to attack another guild member for whatever reason; perhaps retaliating for the remark about his mother in trade, or some other base insult that slipped under Con's radar, unless a white flag is equipped, they can raid them normally. No benefit would be gained from capturing a flag, but resources can be scavenged normally. Such a grievous breaking of the code of the Guilds would come at a penalty. Journey time would be +100%, as the offended party no doubts rests with their principals about undertaking such a datedly deed, and the defender would enjoy some bonus in the defence of their compound, such as all survivors being specialised in long rifles or something or other. So attacking a Guild member's compound would be more challenging, but not something that would nessarily have much benefit other than any resources you might scavenge, though at the cost of earning the disdain of other Guilds. Perhaps any bounty placed on a Guild member could only be claimed by another Guild member, or for the first ten days or something before being open to all. 

 


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#2
DJfriede

DJfriede
  • 888 posts

Most of the points you mentioned are already covered by the existing alliance system. Just join a non-competing alliance, don't take flags (ergo: no war points) and you can fly under the radar of any serious raiding alliances.

 

To me there seems to be no reason why guilds should be implemented. The only thing I'm reading out of the suggestion is that you want to get the book slot back that is currently "wasted" with a WF while still being protected from the top level raiders of warring alliances.

 

I don't see why Con should NOT try to get people into raiding -- a part of the game the developers invest a significant amount of time in. And no, I'm not speaking of the hardcore, daily raiding. There should be a trade-off for opting out of PvP completely (lost book slot due to white flag). And casual raiding shouldn't be penalized, as you're suggesting with the increased return times in guilds.


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#3
Harpago

Harpago
  • 1,763 posts

Most of the points you mentioned are already covered by the existing alliance system. Just join a non-competing alliance, don't take flags (ergo: no war points) and you can fly under the radar of any serious raiding alliances.

 

To me there seems to be no reason why guilds should be implemented. The only thing I'm reading out of the suggestion is that you want to get the book slot back that is currently "wasted" with a WF while still being protected from the top level raiders of warring alliances.

 

I don't see why Con should NOT try to get people into raiding -- a part of the game the developers invest a significant amount of time in. And no, I'm not speaking of the hardcore, daily raiding. There should be a trade-off for opting out of PvP completely (lost book slot due to white flag). And casual raiding shouldn't be penalized, as you're suggesting with the increased return times in guilds.

 

Hey Friede,

 

I think I came to the conclusion I have been chasing a dead dog las night on this one. I think your observation about about keeping your head down is probably the best way not to attract the bale eye of hardcore raiders in the game.

 

I put all my unique 107s on the one account last night and undocked the white flag. My main will be white flagged until such time it has ten simularly potent unique guns pointing out of my compound walls. I hate white flags though, for loosing a book slot yes, but also the loss of the inheriant sense of risk keeping you on your toes not having one has in the apocalyptic Dead Zone environment; though a level 50 account not on one without some pretty mean guns is just asking for trouble.

 

I realised just now any grief I have had of late has actually come from from my compound list, and not actually from raiders from the war, so I have probably been barking about some issue I created in my head that doesn't exist.. I also realise I probably redefine the concept of 'cautious,' so as a therapy of sorts raided an old foe this afternoon; the guy who perplexed me (through scouting) how he knew when my guys weren't home. Wiped the floor with his compound. That was a pleasant surprise, this old dog still has some grit left in him :)


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#4
DJfriede

DJfriede
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Yeah, from old times I knew that you're not a PvE-only player, that's why I couldn't quite figure out your suggestion. But it's all good now, it seems :)

 

And yeah, getting back to the guy who has been a bother for ages feels satisfying indeed :)


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#5
Harpago

Harpago
  • 1,763 posts

You might have to request my services back in Leg1on ;)


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#6
DJfriede

DJfriede
  • 888 posts

Whenever you're ready :)


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Also tagged with one or more of these keywords: Alliances, raiding, non-raiding, scavenging