The change to the Defender AI in Raids is probably the biggest change. We had an exploit where very threatening targets were being ignored in favor of less threatening ones. This change may not fix it completely, but it should have some impact.
I'm looking for feedback from our top end raiders on this. We've basically made the defenders choose their targets more wisely. For example, if there's two attackers shooting at them and one of them is in the open, they'll sometimes (depending on the situation) choose to target that survivor as it's an easier target to hit.
Seriously? Con, you know I always encourage and try to appreciate when you try to adjust and fine tune. So even when you go in the wrong direction (imo) I want to appreciate that you are trying to make the game better.
However, I fundamentally don't understand where you are coming from sometimes. With a little work, we all know you can very easily improve your AI to the point where defenses are impossible to crack. The easiest way is by rotating your targets because no matter what I do, your AI can always change to a new target much faster than I can click my mouse.
It's much like when guys join the Alliance. They always want to know how to prevent themself from getting raided. I have to explain to them that if anyone comes up with a perfect defense this game will become impossible to play because everyone will just gopy the same defense and there will be no point in raiding any more. Yes, you can make it hard-ER to geat raided, but that's it.
Con, I know there is this strong contingent of old players that always put pressure to keep this game (raiding) from "being boring" because it's "too easy". The response is often to throw in these randomizing effects. LIke traps that don't get spotted, or that trap that my engineer supposedly has a 90% chance of disarming but yet I have to burn 4 attempts because it fails.
Now apparently if my tactic of choice for a given defense is to keep my recon (for instance) in the back with glasses while my heavy armored guys up front try to take the heat, your "improved" AI is now going to "randomly" take a shot at the recon and, since he has no vest, one or two bullets and he'll be dead.
More random ways to fail a raid? That's how I see it and I don't like it! Speaking for myself, I play this game to try and out-tactic my opponent. I look at his defense and I want to try to find a way to crack it and break the puzzle. Yes, sometimes I'm in the mood for a battle royal 5 vs. 10 packed in defenders and whoever has the better guns wins...and other times I want to tiptoe my way in with one or 2 guys under cover of smoke. Other times I want to toss 20 grenades. Your game can and should encourage any of these tactics depnding on where the defense is vulnerable. Likewise defenses should be encouraged to be spread out and more "unique" to suit the style or mood of the player and not just a copy of the next guys because one packed tight defense is so dominatingly superior everyone copies it.
Every time you add in another random way for my guys to die during a raid I find it just plain irritating. If I make a mistake because I clicked wrong, or my tactic was poor, then fine, that's my bad and I learn from the mistake and try something else, but every single time my guy dies because of a random roll of the dice (e.g. I ran out of time because I had to waste 2 mins on a single trap...or a defender was immune with the doggone yellow circle of immunity above his head even though I have 5 guys shooting at him at point blank range...or a hidden wheel of misfortune that all 5 of my guys failed to see...or now if a random bullet hits the guy in the back who isn't even engaged)...I walk away from the raid frustrated.
Worst part is, you aren't solving the core problem. The Defenders suppression is still broken. You had it nearly perfect once. If the defense packs his guys too close together I used to be able to suppress more than one at a time. That's not an exploit, it's a extremely valid tactic and is in fact at the core of every swat team, army squad, seal team you name it. One or more guys provide cover, suppresses the guys and a sneaky sniper goes in for the kill. This isn't an "exploit" it's a tactic. Yes somehow defneders can easily suppress all 5 of my guys, but I can never suppress more than one of his. How it that possible? I'll tell you why, because it's still broken.
Second part is you seem to be solving a problem that doesn't exist. I don't think you need to make raiding harder, or need to make the AI smarter. The AI needs to stay dumb so the new players who come along can get hooked on this game instead of being beaten back down by random failures as they are trying to learn how to raid.
And for all those who will want to jump all over me please save your keystrokes. I don't really care if you feel making raiding too easy will make it too boring for you. If you want to make it more challenging for yourself, then give away your guns and start raiding with green/blue equipment instead.
I'm not asking for myself. I have several very nice orange guns with a 40+ range and 70% vests. I'm asking on behalf of the new players that are trying to learn how to raid and don't have DMU's. Con, they are the future in this game and you want to encourage them to try to raid and stop treating them like cheaters or punishing them so harshly with abandon lockouts, + injuries + return times when they fail and then compound it by increasing the chance that out of no wrongdoing on their own, a random roll of the dice will cause them to run out of time or fail because a key attacker was killed. I don't want raiding nerfed. I just disagree that increasing the ways to randomly fail raids is a cheap way to bias the raiding statistics and make it appear harder instead of what it is....random and frustrating.
Finally. I'm still not entirely sure what this odd melee exploit is. I don't / haven't used it or tried it yet, but it sounds like yet another example of why the suppression in it's current form creates strange exploits.
---that should be enough to get the flame war started again
Edited by peteyc20, 13 November 2014 - 08:17 AM.