This game really needs better ways to control your survivors, esp during missions, etc.
Whenever you have an AI that dictates how your toons will behave when attacked etc, there should be some basic controls given to us to help manage this more effectively. Nothing irritates me more, than having to click each individual survivor in real time and try to get them to move where I need them to when they are being attacked. Often as a result, there is a delay before they do what you told them to, sometimes resulting in injuries or death. The delay may be a result of the crappy Flash interface / HUD and the way the system seems to get taxed when too many moving 'sprites' are on the screen (due to a zombie rush, etc).
You allow us to decide what role each survivor will play, yet do not allow us to set up how they should respond individually when a zombie is nearby. For example, my wimpy scavengers should not be engaging the enemy unless I WANT them to. Too many times, I set my scavenger off to search an item, while I move other toons around on the screen to create a defensive perimeter, etc... only to find out my scavenger finished searching and decided to run ALL THE WAY AROUND a barrier (where he was safe) into the mass of zombies who have now shredded him to bits. It doesn't seem to matter that I clicked for him to get out of the mass of zombies, because he pauses too long before responding or the system hangs... and he dies. I DO NOT WANT MY SCAVENGERS ENGAGING THE ENEMY UNLESS I TELL THEM TO. PERIOD. If a zombie appears near them, they should finish searching the item (if they are mostly done) and return back to the group for backup.
Most games that allow you to control 5 man teams like this, give you individual functions (stances/tactics) for each toon (such as defensive, aggressive, or passive stances, etc). Why doesn't this game do that? It is badly needed.