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Oddities Of The Dead Zone

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#241
HERC Command

HERC Command
  • 31 posts

http://s1249.photobu...6g4evd.png.html

 

This is kind of fun.


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#242
HERC Command

HERC Command
  • 31 posts

http://s1249.photobu...knjh0i.png.html

 

Make hardcore interesting and somewhat viable to use. Probably a little overpowered.


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#243
Harpago

Harpago
  • 1,741 posts

http://s1249.photobu...knjh0i.png.html

 

Make hardcore interesting and somewhat viable to use. Probably a little overpowered.

 

Ouch. That would be utterly lethal at level 55, and extremely dangerous for a good ten levels below. I've been playing with noise books of late, they work. 


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#244
HERC Command

HERC Command
  • 31 posts

Would be absolutely brutal in Green Plains, a regular walker there already has like 3000 health, and herc riots would be basically invincible. Could you imagine the uni elite+rush combo with that book on? Could have best equipment in whole dead zone and you would probably still lose.


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#245
passing player

passing player
  • 467 posts

Would be absolutely brutal in Green Plains, a regular walker there already has like 3000 health, and herc riots would be basically invincible. Could you imagine the uni elite+rush combo with that book on? Could have best equipment in whole dead zone and you would probably still lose.

but if you win.....

its either you are L337 or you use Hax.


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#246
Luke Ridiculous

Luke Ridiculous
  • 167 posts

but if you win.....

its either you are L337 or you use Hax.

why not both?,(btw anyone with a looting experience can survive those by RUNNING FOR YOUR FUCKING LIFE!!! then commit sudoku later(intentional jokes are intentional))


Edited by Luke Ridiculous, 22 February 2017 - 09:03 AM.

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#247
HERC Command

HERC Command
  • 31 posts

Think you mean seppuku, and this thread has really gone downhill.


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#248
Harpago

Harpago
  • 1,741 posts

Scenarios.. little idea I had. These would be rare events that could only be unlocked under certain conditions.. perhaps a reward in a war- or island-box or something, and would essentially run like the island (though perhaps less lavish in terms of time, given smaller maps). As an example "Ivan's enforcers"

Ivan is owed by a group of survivors and has asked you to retrieve whatever it is he is owed. You get to keep anything else you find along the way. The three stage mission might run something like this: 1. Securing the compound entrance (i've used that compound entrance on a small street as an example). You would need to clear the place of infected outside the compound entrance. 2. The compound. A compound, but set up differently to standard survivor compounds (think some of the areas obviously made to look like they are overrun survivor bases) 3. The bunker. Something like a warehouse either overrun with infected or the last refuge of the survivors you need to take out, where whatever it is Ivan wants is located. Upon completion you'll get a reward from Ivan. 

Scenarios_zps47j3dhaz.jpg


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#249
tehswordninja

tehswordninja
  • 688 posts

That...

 

Needs to fucking happen. Really, really reallyyy badly.

 

Mini quests with randomized rewards, not just exp and shit would be a really good incentive to continue playing. Perhaps they could be unlocked more easily by doing certain things like doing a bounty or raiding an AI compound, but I feel they should have a chance to randomly show up.

 

It'd be nice to get a bit of a mission briefing so you could figure out what weapons you may want to bring.


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#250
Harpago

Harpago
  • 1,741 posts

So since some of the event premium weapons have insane DPS, life has got kinda easy slaying the infected, and most of the harder to survive against them seem geared to XP which you don't need when everyone is levelled up, I was just sort of thinking, make things hairy again, but with increased chance of reward. This book would only be for manually played missions, not autos. Don't worry about the stats, just what sparing to mind in Photoshop just now, Perhaps the chance could be higher with higher infected health, and a range of scales, perhaps the book would be timed, an hour; four hours, but you get the drift. Rather XP reward, increased chance to find quality items.

 

Zombie_Hunter_2.jpg


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#251
RYVDYASJV

RYVDYASJV
  • 41 posts

So since some of the event premium weapons have insane DPS, life has got kinda easy slaying the infected, and most of the harder to survive against them seem geared to XP which you don't need when everyone is levelled up, I was just sort of thinking, make things hairy again, but with increased chance of reward. This book would only be for manually played missions, not autos. Don't worry about the stats, just what sparing to mind in Photoshop just now, Perhaps the chance could be higher with higher infected health, and a range of scales, perhaps the book would be timed, an hour; four hours, but you get the drift. Rather XP reward, increased chance to find quality items.

 

Zombie_Hunter_2.jpg

I think other thing that can be part of the book is the rare infected chance, this is because the fat infected for example have projectile resistance, same as riot or herc.


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#252
Lana Woo

Lana Woo
  • 678 posts

I like the idea. I'd like to see "Infected can carry weapons" (like the Prisoners or the EXO zombies) and/or "Infected can carry Explosives" (like the Terror Dome or the Explosive Santas) in the effect list, just to add some variety. I would definitely use that instead of Shiny/Looter.


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